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Chapter 5 Clash of Lords

  "If there a reward for killing players..." Ian nodded, "This will indeed increase players interest in killing other players, but it won't increase much. Killing a player who only have have 4 points. Even if you kill all the player right now, you will only get 400 points, which is still a huge gap from the 10,000 points required for victory.

  Moreover, the income for no personal killing is halved, which will also reduce the attractiveness of the killing mechanism to players. After all, except for the early stage, players have to kill with their own hands. The possibility of killing another player is slim to none, unless he is confident enough to ask his men to capture him alive.

  "Go ahead, AI." Ian waved his hand, and his intuition told him that the big move planned was still to come.

  "The second is the alliance mechanism. After entering the game, players can form an alliance face to face through the alliance function of the auxiliary system. Each alliance can accommodate up to 4 people.

  Players who kill allies in the alliance state will not be able to obtain kill rewards, nor can they be used to complete tasks."

  "Let's talk about this later; I don't have allies." Ian laughed sarcastically and shook his head helplessly.

  "The third is the points rule." Anne jumped directly to the third item after hearing this, "Points are the most important strategic resource in this game. They can be obtained by completing system tasks and attacking. There are four ways to obtain it: killing other players, achieving achievements, and completing highlight operations. Each player has 4 initial point.

  Points have three functions: purchasing items in the points mall, serving as the basis for ranking in the points list, and declaring final victory.

"Points list? What is it used for?"

  "This game has designed a reward and punishment mechanism based on player points ranking.

  Starting from the first day of the game, the standings will be calculated every month thereafter.

  The top three players with the highest points on each settlement day will receive generous rewards corresponding to their rankings. If there is a tie for the top three, the tied players will share all the corresponding rewards equally. For example, if there are two people tied for the first place, then the two people will equally share the total rewards of the first and second place.

  Starting from the second settlement day, the bottom three players with points ranking will face attacks from the Faceless Men of Braavos, the Regrets of Qarth, and ordinary local assassins, respectively.

  If there is a tie among the last three, the assassination target will be drawn first from the last tie. If there are less than three ties, the remaining places will be drawn from the penultimate tie.

  When the number of surviving players is less than 20, the points list will be canceled."

"Damn!" After hearing Annie say this third mechanism, Ian immediately cursed.

  Originally, Ian was still wondering why such an obvious lord competition was called [Escape Game], but now he understood a little bit.

What the heck? Isn't it just a different kind of drug farming circle?

  Strictly speaking, this is even scarier than Hunger Game because, no matter how the players increase their points, there will always be the last three.

  In this way, players who want to hide can't navigate through the mechanism, and can only play and try to complete the missions or kill other players.

This is simply a disaster.

"Continue."

  "Other than that, there is nothing mechanical. You can now close your eyes and enter the auxiliary system in your consciousness to view and become familiar with the functions inside."

After hearing this, Ian closed his eyes and entered the system.

  The entire system interface is very simple, with only eight toolbars including tasks, alliances, information, achievements, mailbox, backpack, points mall, and scoreboards arranged at the bottom.

  He first clicked on the taskbar. There was a small question mark on the taskbar, and after clicking on it, there was a comment.

  [Task function: In view of the player's ordinary starting conditions, the system will provide tasks to help the player develop.

Note: There is no penalty for task failure.]

  There are three sub-toolbars under the task toolbar, namely main task, bounty task/public task, and optional task/trigger task.

  Since the game had not officially started yet, the taskbar was completely blank at the moment. Ian just glanced at it and exited, then clicked on the next function.

  In the alliance function, only the [Face-to-Face Alliance] button is bright; the others are gray and cannot be clicked, and the [Face-to-Face Alliance] button is blank after being clicked.

  There is a small question next to the button, and after clicking it, there is a note: Two players need to click on this function at the same time within a distance of one meter to obtain each other's information.

Skipping the uninteresting [Information], [Achievements], and [Mailbox], Ian entered the backpack.

[Backpack: A storage space that can be accessed at any time.

  The initial space of the backpack is 1 cubic decimeter. Every 10 points spent can expand it to four times the original space. It can be purchased up to 4 times.]

  Obviously, the backpack provided by the auxiliary system is extremely weak compared to the backpack in normal games. The pitiful 1 cubic decimeter cannot even hold a large cup of milk tea.

  But considering that this is a real world, this almost 'space magic' function does have some practical significance, such as storing money.

  Players are likely to do business all over the world, and there is no fixed industry. It is definitely inappropriate to carry several kilograms of gold with them at all times. Moreover, the system also needs a way to distribute rewards to players or the mall to distribute goods to players.

Such a small backpack just fulfills this function.

Returning from his backpack, Ian clicked back and opened the mall.

[Level 1 Mall: Big Money Bag (Contains 300 Silver Deer): 1 Point Medium Money Bag (Contains 20 Golden Dragons): 5 Points Current Points: 1]

  300 Silver Deer is not enough for running merchants or purchasing equipment. It's not an obvious help, but if you just buy food, you can probably eat for a long time. It is very suitable for players whose background choices are full of attributes and don't have a penny at the beginning.

20 gold dragons are a lot of money for the early stage, but the price of 5 points seems a bit expensive.

Ian thought, turning to the next page.

  But what appeared in his field of vision was not the next-level mall, but a prompt box.

[Second-level mall: open preview after having 10 points]

It should be something relatively expensive, Ian made a judgment that it was unnecessary.

"Ding!" Two crisp metal knocks sounded in Ian's mind one after another, frightening him.

"What the heck?"

  "That's the sound of the mission announcement. Three hours of preparation time have passed, and the competition has officially begun."

"Is the mission coming?" Ian nodded and quickly opened the taskbar.

  [Main Mission 1: Road to Honor Mission Description: As a mercenary knight, you have been away from honor for too long. Money has blinded your eyes and made you forget your original oath. Now go and reclaim your honor.

  Mission goal: Win an official lance contest held in five major cities.

Mission reward: 5 points, 3 attribute points, 3 skill points]

[Accept] [Replace]

  "A lance contest in the five major cities?" Ian asked, a wry smile forming on his lips. Such a task is simply a hellish level of difficulty.

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