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Resident Evil 4

As the production for "GTA SA" was approaching completion, another one of KiShin's video games, "Resident Evil 4," made waves in the market with the release of its trailers and teasers in both the USA and Japan.

In the USA, the "Resident Evil 4" trailers were met with immense excitement. Fans were captivated by the stunning visuals and the promise of a new, more intense survival horror experience. The American audience appreciated the game's shift towards a more action-oriented gameplay while maintaining its horror roots, sparking discussions and high expectations on social media and gaming forums.

Meanwhile, in Japan, the teasers ignited a fervent anticipation among the series' loyal fanbase. The Japanese trailers emphasized the game's eerie atmosphere, resonating deeply with the cultural fascination for horror stories. Fans praised the game's enhanced graphics and were particularly intrigued by the mysterious new settings and enemies showcased.

"Despite all the buzz surrounding the KiShin iPhone, which has been making waves for a while, I remain a dedicated gamer at heart! I've been itching to dive into some horror games!" exclaimed a gamer from the USA, unable to contain his enthusiasm.

The iPhone 1, having recently launched in Japan, has yet to make its debut in the USA. However, it has already generated significant buzz and anticipation, not just stateside, but globally.

Nevertheless, there are gamers who haven't been caught up in the hype, preferring to stick to what they love best: KiShin video games. Despite the recent release of Silent Hill 3 for both console and PC, many console gamers are yearning for new KiShin titles. They express frustration over KiShin's expanding diversity, feeling that the company's foray into the phone, aerospace, and automotive industries has shifted its focus away from what they believe KiShin does best: video games and console development.

These gamers find themselves nostalgic for a time when KiShin was solely devoted to the gaming world, longing for the days before the company expanded into other sectors.

In October 2002, "Resident Evil 4" was finally released in both the Japanese and American markets. Loyal fans of the KS2 console eagerly scooped up their copies, diving into the long-awaited horror experience.

Kyle, an avid gamer, had just purchased his copy of "Resident Evil 4" and was about to play it for the first time. Settling into his favorite gaming chair, he switched off the lights to set the mood, the glow of the TV casting eerie shadows around his room. With the game disc inserted, he grabbed his controller, his anticipation palpable.

As the game loaded, Kyle's eyes were glued to the screen, absorbing every detail of the haunting intro. "Alright, let's see if you're as scary as I am expecting you to be," he muttered to himself, a mix of excitement and apprehension in his voice.

Hours passed, with Kyle navigating through the game's creepy locales, jumping at sudden noises and growling in frustration at tough enemies. His reactions ranged from tense silence during exploration to exclaims of "No way!" and "Get off me!" during intense battles. The immersive atmosphere of the game had him on the edge of his seat, his focus unwavering.

At one particularly suspenseful moment, as his character was ambushed by a horde of zombies, Kyle leaned forward, his fingers working furiously on the controller. "Come on, come on..." he whispered urgently, dodging attacks and firing back in the game.

When he finally cleared the area, he let out a long, relieved sigh, sinking back into his chair. "This is insane," he said with a shaky laugh, both exhilarated and exhausted. The TV screen flickered with the eerie, desolate scenes of the game, perfectly echoing Kyle's rollercoaster of emotions.

"Best horror game ever," he declared to the empty room, a satisfied grin spreading across his face despite the lingering adrenaline.

He was hooked, already looking forward to the next terrifying challenge "Resident Evil 4" would throw at him.

Besides Kyle, the majority of gamers who purchased "Resident Evil 4" shared similar sentiments. However, after playing the game for a few hours, their opinions began to diversify, reflecting a broad range of experiences and impressions.

A day after the game's release, forums were abuzz with discussions about "Resident Evil 4." Players from different backgrounds and levels of gaming expertise shared their first impressions, highlighting various aspects of their initial gameplay experience.

Some gamers were particularly impressed by the opening scene in the eerie European village, where the sense of isolation and danger set the tone for the rest of the game. "The moment you step into that village and everything just goes south... it's unforgettable," one gamer wrote, reflecting the tension and surprise that many felt.

Others pointed to the intense, heart-pounding encounter with the chainsaw-wielding enemy as a standout moment. "When that guy with the chainsaw appeared, I literally screamed," another admitted, highlighting the game's ability to deliver genuine scares.

There were also players who appreciated the game's departure from the traditional fixed-camera angles of previous titles, praising the new over-the-shoulder perspective for adding depth to the gameplay. "The new camera angle changes everything. It feels like you're really there, which makes it so much scarier," a gamer commented.

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