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Blood in the Water, Part Twenty-Two

Neve summoned Erin next to her. 

"What just happened back there?" Erin quickly asked. "Nothing I did worked. Is he perhaps immune to conventional weapons?" 

"Magic didn't work either," Neve said, shaking her head. "I have a feeling about what was up." 

"Enlighten me then, please." 

"I think we're missing some sort of item," Neve stated. 

"An item?" Erin asked, raising a brow. 

"Yeah. An object that would let us damage the guy." 

Taking yet another page from the videogame design philosophies Neve believed the Forces That Be often adhered to, a "gimmick fight", which Neve firmly believed that this was, was a fight that couldn't truly take place until the player acquired something. The point was to block progression behind some sort of obtainable item that usually required the player to interact with the world in some way.

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