Clearly, this was another misunderstanding.
King of Skeletons was not as strong as the dungeon keeper.
The existence of dungeon keeper was just to make players descend into the dungeon in a normal way, and once King of Skeletons was killed, it would just disappear.
King of Skeletons was far from being the ultimate BOSS...
In the final analysis, the game had just started, and everyone's information was fragmented. The experiences shared online were even more fragmented, and most of them were just snippets.
This led to a lot of useful information not being shared, resulting in a large number of misjudgments.
For example, the most critical piece of information - "How many NPCs are there in total?"
No one knows the answer now.
Even many people stopped after building their own house and the guide's house, and eagerly went exploring and fighting without even thinking about building a third room.
For many players, this seems quite reasonable--