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Chapter 53: Let the Bullet Fly for a While

That's right, NetDragon had a global distribution channel.

Both games and VR equipment were distributed globally. However, unlike in China, where blockbuster games were exclusive to their own equipment upon release.

NetDragon wasn't as dominant in the global market, and some games would also be launched on other companies' devices.

Especially in some relatively conservative countries, they directly stipulated that games could not be exclusive, and if they wanted to be launched, they must be compatible with other devices.

To achieve a great start, NetDragon didn't even make "Blaze 3" exclusive to their own devices in China, but instead simultaneously launched it on the Flying Fox and Wild Island devices.

That was quite unprecedented.

Before that, leading companies had agreements on sharing games across all platforms, but the requirements in the agreement were not strict.

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