Name: 'Big' Juan D. Welles
Level: 35
AKA: Juan Grande, Sexy Juan, Juan with the Thiccness, Handy Juan, Juan with the Big Hands, The Taco Terminator
SPECIAL
Strength: 7+6
Perception: 6+1
Endurance: 10+1
Charisma: 7+1
Intelligence: 7+1
Agility: 7+1
Luck: 6+1
SKILLS (1-24 beginner, 25-49 Trainee, 50-74 Journeyman, 75-99 Expert, 100 Master)
Barter: 100
Driving: 100
Explosives: 100
Guns: 100
Small Crimes: 100
Medicine: 100
Melee Weapons: 100
Repair: 100
Science: 100
Sneak: 100
Speech: 100
Survival: 96
Unarmed: 100
PERKS
Lady Killer (+10% damage to females, enhanced communication skills with females)
Educated (+2 Skill points per level) Free for finishing High School
Comprehension (+1 skill point per skill book) Free for finishing High School
Toughness (2) (+ 6 Damage Threshold - Light Bullet Resistance)
Intense Training (10) (Increase SPECIAL stats through intense training limit 10)
Gunslinger (+25% accuracy)
Quick Draw (+50% draw and holster speed)
Robotics Expert (+25% damage to robots, much greater ease with hacking and programing robots)
Jury Rigging (Supernatural capacity to fix and build things, almost WAGH type power)
Wasteland Implants (Grants Fallout New Vegas and Old World Blues Cyberpunk Converted Implant Recipes)
Cowboy (+25% damage with cowboy themed weapons)
Old World Blues (Cyberpunk converted Big MT Tech schematics)
Tech Commander (Laser Commander for tech weapons, +15% Damage +10% Crit Chance)
Grim Reaper Sprint: On kill, restore a small amount of stamina and dissipate a small amount of heat buildup in cybernetics.
Nerves of Steel: +20% to neural feedback tolerance, +20% to natural nerve transmission speed, +20% dexterity to cyberware
Hit the Deck: Damage threshold vs Explosions +25
Solar Powered: +2 Strength and major healing factor when exposed to solar radiation. Slowly fixes cyberware.
Atomic!: +2 Strength, +25% Attack Speed, +25% Move Speed, + Stamina Recovery Major
Old Vaquero: +33% Attack Speed with Revolvers and Lever Action Weapons.
Slayer: +25% Attack Speed Melee & Unarmed
CYBERWARE
ICE AGE: Triple Self ICE implant that protects against hacking attempts
Epic Optics: Enhanced Vision Detail, Low Light Vision, Light Blinding Protection, Target Analysis, Threat Detector, Trajectory Analysis
Cyberears: Enhanced audio range and detail, Sonic Attack Protection
Bioconductors: +35% tech cooldown
Bioplastic Blood Vessels: Strong Healing Factor
PHOENIX Monocyte Breeder: Weak Healing Factor, High Immune System Support
Bionic Syn-Lungs: +60% stamina +25% stamina recovery
Karenzikov: enhanced aim while sliding, dodging, rolling, and diving. Bullet time while performing these maneuvers
Maneuvering System: Can dodge mid air and perform expert acrobatics.
Titanium-Gold Bones: +100% carrying capacity
Dense Marrow: +25% melee damage +50% blood production
Bionic Joints: -35% weapon recoil, -50% cripple chance
Micro Rotors: +25% attack speed, +25% move speed
Synaptic Signal Optimizer: +60% max health
EMP and Microwave Shielding: Refer to name
Nieman Enhanced Subdermal Armor: +10 Damage Threshold (Moderate Bullet Resistance)
Insulated Heavy Real Skin: Protects Cyberware from scans, +6 Damage Threshold (Light Bullet Resistance), Protects from extreme heat and cold.
Gorilla Arms XXL: Thickened Myomar Strands (2 times stronger than legendary gorrila arms) + Juan Style Hydraulic Ram Tech (3 time stronger than standard tech), Stores kinetic energy for charged attacks, Black Market Batteries (+100% Charge Capacity, +100 Charge Damage), Animals Knuckles (Attacks cause major internal damage on hit), Spike Hands (Pile Driven Spikes from palms Assassin's Creed reminiscent).
Big Hero Legs: Thickened Myomar Strands, Juan Style Hydraulic Ram Tech, Fortified Ankles (+ 300% Max Jump Height), Reinforced Tendons (Double Jump), Lynx Paws (Silent Running).
Reinforced Sandevi-zerk GRX Beast Mode: Slows time to 15%, +15% Damage, +15% Crit Chance +15% Crit Damage, -15% Recoil, -15% Weapon Sway, Melee Damage +115%, Armor +30% Resistances +30%, +40% Max Health, +40% Max Stamina, +5% heal on kill, +1 Strength, +1 Damage Threshold, +100% spine durability
Two 'Heartless' Tech Hearts: Poison Immunity, -90 to critical hit chance from robots and automated targeting systems, moderate increases to chem efficacy.
SPECIAL Harmonics Implants: +1 to all Special stats
Stealth Suit Mk III: +24 Damage Threshold, +1 Strength, +2 Perception, +1 Agility, +25 Stealth, +20 percent to crouched movement speed, and an automated medical system that dispenses appropriate chems when needed