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General Story Settings

- One Piece: Dungeon System is a fanfiction story that uses the One Piece story as the main theme in this story.

- This story will tell Ars as the main shop in this story that opens a Guild on Saboundy Island.

- A guild is a building where adventurers gather to take on tasks they will complete in dungeons.

- These tasks consist of conquering labyrinths, eradicating monsters, killing floor leaders, as well as various other tasks.

- Ars as the main shop will be rewarded 10% of the total amount of prize money earned by adventurers when completing the mission.

- People who later become adventurers, their powers will be reset back to normal people when they enter the dungeon.

- Meanwhile when they return from the dungeon or out of the dungeon. Their powers will be restored to their original state. However, if the adventurer's strength was already equal to his strength in his previous world. The power will be directly synchronized with the power in the real world. As long as the adventurer grows, the strength adventurer will also grow in the real world.

- Each adventurer will later get a mechanism like a game system. The mechanism can only be used when they enter the dungeon.

- In order to become stronger, each adventurer must increase his level in order to increase his strength level adventurers must complete missions or kill monsters in dungeons.

- Every time an adventurer leveled up. Adventurers will get general stats to point that they can add. The amount of Stats that they will get every time there is an increase in level is 5 points.

- These stats can later be added to Strength, Defense, and Speed.

- No level limit

- As for the dungeons. The highest floor in the Dungeon was Floor 200.

- Each floor of the dungeon has residents there consisting of humans, monsters, and various races. In the dungeon floors, there are also several central cities on each floor which are safe zones from monster attacks.

- Floors 1 - 50 have a size of 25000 square kilometers, floors 51 - 100 have a size of 50,000 square kilometers, floors 101 - 150 have a size of 75,000 square kilometers, and floors 151 - 200 have a size of 100,000 square kilometers.

- There will be floors devoted to holiday zones such as forest floors, as well as other floors.

- In the dungeon the payment system uses coins.

- Coins consist of Brozen Coins, Silver Coins, Gold Coins, and White Gold Coins.

- The value of 100 bronze coins equals 1 silver coin, 100 silver coins equals 1 gold coin, and 100 gold coins equals 1 white gold coin

- Adventurers can also later build a Guild.

- There is also a battle area between players. The battle can be done in 1 vs 1, 2 vs 2, or team battles that occur between Guilds.

- There will be a system mechanism that sorts the ranking list of players consisting of various types.

- The items in the dungeon will be divided into several levels.

- Normal, Uniq, Special, Rare, Epic, Legendary, and Myth.

- In order to go up to the next floor or open the next floor in the dungeon. The players had to kill one time the boss of dungeon floor. The players must find the location of the boss monster to be able to do battle with it. Players will also get special rewards when they become players who kill boss monsters for the first time in a dungeon.

- Players can make transactions for items they have using the currency in the dungeon or the currency in the one-piece world. They can also make transactions between currencies from money from inside the dungeon to money used in their world.

- The players can also gain floor mastery. The advantage of floor mastery is all the hunts or missions carried out by players on that floor. Guilds or adventurers who have full control over that floor will get 10% of the total income of that adventurer.

- In order to gain mastery of a floor. Adventurers or Guilds must complete the mission given by the neutral floor lord in that floor is the city lord. The mission given has a very difficult level of difficulty and the more people who participate in the mission, the task that will be given will be much more difficult. Also, the mission that will be carried out by one person, he will later get a level of difficulty 10 times more difficult than the most difficult mission that can be obtained which is equivalent to that level.

- Adventurers would never die in a dungeon. As long as they died, they would come back to life. However, their level will be reduced by 1 while all items in their storage area will immediately disappear.

- There are resurrection items in the dungeon but getting them is very difficult. Because to be able to get it only has a 0.0001% percentage if you hope to fall to ordinary monsters. However, if the monster is in boss status the floor will have a different percentage. Floors 1 - 50 will have a 5% drop percentage. Floor 51 - Floor 100 has a percentage of 10%. Floor 101 - Floor 150 has a percentage of 15%. While floors 151 - 200 have a percentage of 20%. Meanwhile, if you kill the boss of the first floor. Will get a drop percentage of 25-50% for all floor bosses.

- In the dungeon, there are various skills that can be obtained through luck. These skills can later be learned and even used in the real world.

- As with skills, items obtained in dungeons can later be used in the real world. Like swords and so on.

- The skill of each adventurer will be divided into several levels, SS - S - A - B - C - D - E.

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