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143 - 24 Hours for 80 People

Looking at the reports from Oasis, Alex was quite satisfied.

"The number of ESW Players rose to 1.3 billion in the last week, with an average monthly fee of $10, that's at least $13 Billion every month… Oasis, are there any problems with overcrowding or excessive population in a certain area of ​​the game?" Alex asked.

In a normal MMORPG, if there are more than 20 Players trying to kill monsters in a certain area, this will already bring a bad experience for the Players, in ESW each area could support several hundred Players, even supporting a few thousand, since the size of the areas it was much bigger than the games he had played before.

But even so, an average area would hardly support more than 3 thousand people, and for a game with more than 1.3 billion Players, if this were not well managed, it would be very simple for the areas to fill up.

So Alex spent an entire night making more areas and expanding the world.

Azeroth, which was the continent of the Alliance, was the size equivalent to four countries, with each country governed by a race, in the same way it was the continent of the Horde.

With this gigantic number of Players, Alex had to expand the scale of the map quickly.

Fortunately, even though the game was so realistic in scale, Players who weren't in the same area could find themselves using capital portals or paying Gryphons to fly them from one corner to the other.

To make this even more practical, Alex increased the flight speed of these Gryphons, which made the trip from one capital to another within just an hour.

As the game did not yet have flying mounts, this speed would not cause any problems among Players.

And since ESW was just a game, while Players were flying the Gryphons, they could disconnect from ESW and leave the character flying alone while they did something else in Oasis.

Only in the last 5 minutes of the trip would the Player be forced to return, so that the characters would not be clogging the area where other Players wanted to pay for a Griffin trip.

This possibility made the ESW Arena extremely busy, mainly because the Arena had a Player Rating Ranking, with the 1,000 Players with the most points winning the title of [Gladiator] and appearing in the Ranking for the whole world.

What surprised Alex was that there were even stores in Oasis, mainly in Hubs 71 and 72, that were focused exactly on Players who were in the middle of a flight, with quick entertainment, fast food and quicker things for Players to do in between. .

At first it was something very strange, but as time went by, it became customary for Players to go to these stores and spend some money to have fun while flying in the game.

As the price of things in Oasis was much lower, the Players didn't mind spending like in real life, as it was as if their money was more valuable in Oasis than in real life.

This not only generated more interest from big stores in opening branches in Oasis, but also small entrepreneurs saw a great opportunity to innovate with creative ideas and try in Oasis, as it would probably not end their lives in case of failure like in life real.

[There is no problem with overcrowding, sir. Currently the most populated area is the forest around Stormwind, with 7,519 Players, reaching only 75% of the area's capacity.

The other 471 million online Players are spread out in other areas around the world without any problems.]

Listening to Oasis' report, Alex was very satisfied.

Having only 471 million Players online didn't surprise him, even though it meant that approximately 2 thirds were Offline, because ESW was a worldwide game.

While one side of the planet was playing, another part was working, while the other part was sleeping, leaving only an average of a third of the Players online, normally.

Of course, this was only on normal days, on weekends, this value went up a lot, and Alex assumed that when he held an event this value would go up even more.

But knowing that the game's population was well distributed across the map, Alex continued to look at the report in front of him becoming more and more satisfied.

Of the Players who tested the game, more than 98% came back to play again, even if it was to try food, travel the world, or fly on the griffins, the game always had something to capture the maximum audience possible.

Compared to the income from ESW, the income from Fortnite and Minecraft was very low, almost insignificant, but Alex didn't worry about it, as it wasn't a bad thing for him.

His idea was to continue developing games, and even if the game wasn't something everyone would play, if that game was able to make someone's day better, Alex would be satisfied.

And for that he already had some ideas.

'I'm going to wait for ESW to become more focused and only then can I start developing other games, especially with that portal…' Alex thought as he remembered the portal that led to the world of Naruto.

He had plans to return to that world, especially now that he was earning millions of GP per month, the time for him to go there was getting closer, but Alex didn't want to rush it.

This world was in 2012, and knowing the plot of Avengers, the invasion would happen later this year, so he wanted to deal with the invasion here first before focusing on going to another world.

'It's a shame I don't remember exactly which month the invasion took place…' Alex sighed. 'But thinking that even Thor is in Oasis, the probability of the date being different is very high, since the butterfly effect of me just being here would already happen, much less with how much I am affecting this world.'

It's not like Alex cared about it either, he wasn't going to limit his own life to maintain the original plot as he knew, as he had a way to get stronger, Alex just intended to get stronger and deal with the consequences of his actions.

"Oasis, how long until more Players reach Level 10?" Alex asked.

[According to my calculations, in approximately 1 hour another Players will reach level 10, after 20 minutes another will reach it, thus with time decreasing until in 24 hours the number of Players at level 10 is approximately 80 Players .]

With his hand on his chin, Alex began to think. "80 Players with Skills in real life in 24 hours... and this value will only increase... I think it will be better if I make an official announcement talking about this before something worse happens."

Thinking about what he could say to the audience, Alex started to get excited thinking about how people would react to finding out that they could learn the game's skills in real life.

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