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Horn Wars

It is tempting to say that I knew, absolutely, that my friends would lose to my migrants. But I know well that Might alone does not win battles.

No one statistic, no one skill, no one power. Nor is it a matter of just combining some of them.

For every advantage, there is a counter.

Take Flash Step, for example. It allows infantry the momentary advantage of rapid movement. To suddenly be elsewhere. Usually, it is used to either charge units, or bypass them to strike the unit behind them. Sometimes, it is used to escape from a pinched situation.

But... do you dare to use it if your enemy has a habit of standing just in front of a trap? What if you have trouble seeing where you want to be because of trees, because of seemingly random walls of brush?

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