As a result, the game was stuck in an endless loop. Most video game designers couldn't figure out why Chen Mo was making an MMORPG.
It was reasonable to say that there was no problem in making a Triple-A masterpiece with the story of Azeroth, and there was no need to worry about the charging model. He could just directly use the buy-off system like other Triple-A games.
As for mmorpgs, there were so many games, but not a single company had managed to come up with a good way to make money.
A purchase-off system fee?
Online games required players to continue playing the game, just like League of Legends and PlayerUnknown's Battleground. Players were also part of the gaming experience, and the loss of players would be devastating to the gaming experience.