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Defining the level design

In terms of level design, if Dark Souls told the world what an RPG level design should be, then Legend of Zelda redefined the meaning of "level design."

Of course, Dark Souls was a game where players were abused. It was full of despairing conspiracies that forced players to constantly suffer and find the best solution. Occasionally, they would be moved to tears when they saw a bonfire and a shortcut. However, Legend of Zelda was the exact opposite. A small temple contained many mechanisms and different elements. The only frustration was the frustration of not being able to solve it after trying many methods. Once it was solved, the players would praise themselves madly for their wit.

The whole puzzle was divided into three levels: Yahaha,'temple', the divine beast.

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