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Pay to Win Level Two

บรรณาธิการ: Exodus Tales

Chen Mo was now an A-grade video game designer in the Illusion game editor[1].

Chen Mo: Video Game Designer (A-grade)

Creativity: 80

Systems: 73

Level Design: 77

Story Writing: 88

Original Art: 83

3D Art: 64

Monthly Resources Quota: 3GB/360GB

Creativity, system, story, and artwork increased slightly, 3D art increased dramatically, no change in level design.

The increase in the resource quota increased multiple times since Chen Mo reached A-grade, but he didn't have much use for this at all.

Other video game designers would use a lot of the free resources as placeholders then make many changes after the game was mostly complete. But Chen Mo didn't use this as he knew clearly what the game was supposed to look like, which was why he barely touched the free resources. Most of the resources he used in games were finished works by another company after providing sketches.

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