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We Need a Few Lab Rats

Editor: Atlas Studios

Normally, the progress of a gaming company's development team would be a version ahead of what the players had on hand, sometimes even two.

For example, if gamers were on version 1.01, the testing group would already be on 1.02's content while the development group was on 1.03. In fact, 1.04 would already be proposed onto the schedule.

But of course, that was for games that had more frequent updates.

Even for games with less frequent updates, the development team would at least be a version faster ahead.

It was only natural for them to swiftly enter the next development phase after a game was created. Otherwise, wouldn't the development team have nothing to do?

That was why Huang Sibo felt that they should start planning for the next development phase based on his previous experience; this was also part of his job as the chief planner.

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