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Power Hierarchy

Tier 1 - Low-Class

- Approximate Combat Prowess: Building Level

*

Tier 2 - Middle-Class

- Approximate Combat Prowess: Could destroy small Village with their strongest attack

*

Tier 3 - High-Class

- Approximate Combat Prowess: small City Level

*

Tier 4 - Grand-Class

- Approximate Combat Prowess: large City Level

*

Tier 5 - Ultimate-Class

- Approximate Combat Prowess: Mountain Level

*

Tier 6 - Legendary-Class

- Approximate Combat Prowess: Sub-Continental Level

*

Tier 7 - Satan-Class

- Approximate Combat Prowess: Continental Level

*

Tier 8 - Super Devil Class

- Approximate Combat Prowess: Smaller Celestial Body Level

*

***

Tier 9 - Apocalypse-Class

- One needs to comprehend single Law to ascend as Being of Law

- Approximate Combat Prowess: World Level

***

Tier 10 - Dimensional-Class

- One needs to comprehend several Laws to ascend as Dimensional-Class

- Approximate Combat Prowess: Star System to Star Cluster Level

***

Tier 11 - Lord-Class

- One needs to realize his own path and fuse all comprehended Laws to form said Path to ascend as Lord-Class.

- To perfectly fuse all Laws, one needs to have proper control over them, so the Laws during the fusion into the Path won't clash with each other, and all Laws that would be fused into the Path need to be compatible together.

- Approximate Combat Prowess: Cosmic, could destroy a few Galaxies casually and severely damage the Universe

***

Tier 12 - Exarch

- Approximate Combat Prowess: Universal Level to Multiversal Level according to the Vs. Battles Rating System (Depending on the strength of Arcane Crest)

- Reached by condensing Arcane Crest, created by infusing all Laws directly into the body after perfecting the Path; at this stage, one becomes the true embodiment of Laws. After creating Arcane Crest, one would awaken his Origin.

1. Lesser

2. Greater

3. Perfect

4. Beyond

***

Tier 13 - Primarch

1. One must fuse with Sefirot

2. One must "upgrade" your Path to Aspect of the Universe by merging Path and Origin

3. One must obtain a Higher Form of Energy such as Stardust, Origin or Dimensional Energy

- Approximate Combat Prowess: Universe Level to Multiversal Level according to the Vs. Battles Rating System

***

Tier 13.1 - Divine Throne

- Reached by fusing with Divine Throne

- Complex Multiversal Level according to the Vs. Battles Rating System (Depending on the strength of the Divine Throne)

*

Tier 13.2. - Universe Master

- Reached by fusing with the entire Universe

- Hypervese Level according to the Vs. Battles Rating System

***

Tier 14 - Paragon

- The Final Realm

- 1-A: Transcendent according to the Vs. Battles Rating System

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Tier 15 - Singularity

- The State could be considered as True Omnipresence, Omniscience and Omnipresence above everything else... essentially Transcendent that is above concepts like Space, Time, Life, Death or Fate

- Tier 0 according to the Vs. Battles Rating System

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Astral Boundary Structure + Cultivation Limit

Grade 9 (size of Earth) - Tier 3

Grade 8 (10*Grade 9) - Tier 4

Grade 7 (10*Grade 8) - Tier 5

Grade 6 (10*Grade 7) - Tier 6

Grade 5 (10*Grade 6) - Tier 7

Grade 4 (10*Grade 5) - Tier 8

Grade 3 (50*Grade 4) - Tier 9

Secondary Grade 2 (100*Grade 3) - Tier 10

Primary Grade 2 (150*Sec Grade 2) - Tier 11

Grade 1 (250*Primary Grade 2) - Tier 12

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Treasure / Artifact Grading System

Low-Grade (Tier 4)

Mid-Grade (Tier 5 / 6)

High-Grade (Tier 7)

Superior Grade (Tier 8)

Monarch Grade (Tier 9)

Holy Grade (Tier 10)

Empyrean Grade (Tier 11)

Exarch Grade (Tier 12)

Sefirot Grade (Unique - Tier 13)

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Energy / Divine Crystal / Magic Stone / Monster Nuclei

Inferior-Grade (Tier 3)

Low-Grade (Tier 4)

Mid-Grade (Tier 5 / 6)

High-Grade (Tier 7)

Superior Grade (Tier 8)

Monarch Grade (Tier 9)

Holy Grade (Tier 10)

Perfect Grade (Tier 11)

Origin Grade (Tier 12)

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