All he wanted was to spend his life gaming. Samuel was an absolute nerd when it came to video games, RPGs especially. He'd play them all day, rarely leaving his house, or even his room for that matter. His peaceful days were sadly ended before he even finished college, however. Despite his expectations, he finds himself reincarnated in a new world as a Kobold. He must now live a hard life as a weak creature that tends to die young and is seen as a monster. How will he manage in this new life and what will he do with it? The rate of publishing will slow down, as I focus on my education.
The first in a series of many DnD stories from a homebrew campaign. There will be original items, monsters, and storyline. The character list will be updated as our heroes encounter new friends and enemies. Delvore: Drow, Rogue Serana: Halfling, Druid Todd: Half-Orc, Rogue Jake: Human, Monk
What was once a bedtime fairytale now may just be Earth's only hope. ~~~ Ira. A world of magic and life. A place where love flourishes and hatred justly dies. Some would consider it a utopia. Others would call it hell. To Irians, it is home. But to Leah Hawthorn, it is a prison. Bound to the gate between worlds, and to the town just beyond with no hope to see her brother again because curiosity truly does kill the cat, or at least the cat's brother. ~~~ The Burning Death was once stolen from the Heiress and released into the mortal universe, called by humans: Earth. The human general responsible for allowing such now pays the price, by finding the cure and saving what was once her home. ~~~
The God's of Xeno-movia have long died out, killed in the war of races against the Casarns, a brute like race that believed theirselves superior to the God's. Since the death of the God's man has taken up control of the world, dominating it's lands and sending the other races into hiding. The Dwarves hid in the mountains they so loved, the gnomes hid in the hills, the five beast races used large natural surroundings to hide away, the elves, what was left of them, hid behind their dark master's, and the orcs were banished to the scar for refusing to participate in the Gods war. Grall and Grodak, orc brothers born in the scar, had different ways of living. Grall, the younger brother, was born with the gift to speak to those of his tribe that had passed away, he became the chief of the tribe using the elders knowledge to benefit them. Grodak, the elder brother, never much cared to lead, he always preferred to create metal works in a forge. One mistake, that's all it took to force them out of their chosen roles and into another. Grall, the one who made the mistake, was banished from his tribe and forced to wonder the world. Grodak, the one who worked to fix the mistake the most and reclaim the honor that was lost, was made the new chief. Ten years later, the small mistake now hounds at the both of them as they make their way to Whitewater, in hopes they can fix the troubles they have. There they will meet imp, a genius Dasari/Pyroniam, Adrian, a charismatic human who never backs down from a fight,, especially when his friends depend on him, and Tyril, the king of Whitewater, who will send them off to find what they have been searching for this entire time. Disclaimer The Rebirth Algorithm is a product of Jarada Daedre. If you want to play a game of TRA then join us on mrpg, or play a game of your own using the 1e handbook on my page. All art is owned by the respective artist.
Considered a half breed and abomination by his human family, a young Half-Orc must find his way through the world and discover who he is. Is he a battle raged maniac like his bloodline implies? Or, can he rise above his inherent nature and be more?
Contrary to what most believe, that "Life is Unpredictable", but one can argue that it's the opposite, and so is the future... And the one that is in front of them. At least, to this one person who could not see it even though, it was right before his eyes. Living in his so-called "Heaven" of his until it was all too late, but there is one more thing that he wanted to do in his lifetime, he wished for it deeply, and that is to play the newest Virtual-Reality game that has come out. Akrea, the Next-Generation Virtual-Reality MMORPG set in a fantasy world of dungeon and dragons, swords and magic. But that wish didn't come true.
Sylvia Zurithium is a 21 year old woman. She grew up with her parents till twelve when her village was destroyed. After this a sorceress found her alive and noticed her innate talent. Sylvia grew up from then on being trained by her in magic, swordsmanship and rune enchanting. Like any other she has dreamed of adventure since she was a kid. So on her 21st birthday she bid her teacher goodbye and heads for the nearest town. Once there she goes to the tavern to find a job to take. All of a sudden there is a massive explosion creating a massive valley. She goes in just to explore not knowing that this is the start of her great destiny
Book 2 in the Tales of Ozerim continues the adventures of Victor, Una and Krum a trio of warriors living to compleate missions for the hunters guild and earn their way in the world through adventure and magic and combat. This tale sees our heros in the troubled town of Lerwick where the mayor is in dire need of their help....
WARNING: lots of foul and unnecessary language, sexual content, violence, and descriptive gore, not a story for the immature, weak minded or faint of heart. Emery's a young man has discovered a problem. He just can't seem to die. This has made him even more unhappy. Though it feels as though he is not the only one unhappy with this. Subtly he embarks on an adventure leaving his family behind. In attempts to outrun his painful past it catches up with him at a much faster pace than he anticipated. On this adventure he regains his joy which had seemed lost forever in the depths of glasses. Though aimless at first he quickly finds a path and place to aim for on this adventure. Not long after he makes seemingly powerful friends as well enemies, but none of their magic is nearly as strong as his own.
The Nine Hells, known as the underworld to the people. With it's ruler, the Overlord of the Nine Hells named Asmodeus. The humans have taken a part of the Nine Hells, and created a walled city. This angers Asmodeus as he doesn't enjoy the presence of uninvited guests within his realm, but this also brings curiosity to him as he wants to know the ideas and plans of the humans, their reason for visiting the Nine Hells uninvited. As he learns more of their plans he begins to grow lust for power and territory. The Nine Hells wasn't enough for him, he wanted to takeover the other realms. With the help of a powerful drow seer named Edengeld, the desires of Asmodeus can be fulfilled. The humans have taken a part of the Nine Hells, and created a walled city. Edengeld, a young drow seer gifted with magic. She works directly under the Overlord of the Nine Hells, Asmodeus. Residing in the kingdom of the drows, Noris. She begins to see visions of wars, the break between the balance of good and evil. Rays of hope begin to show themselves when Edengeld sees a young boy in her dreams. She watches over him through the orb of foreseeing, that allows her to see events of the past, the present and the future. She spectates the growth of the young boy, and through that growth she is convinced that the child is to be the child that will restore the balance and repair the stability between the Nine Hells and the realms. Going against Asmodeus behind his back, she faces the decision that can change the fate of the realms.
Tales of Ozerim follow three adventures on their travels, join Victor, Una and Krum a mix match trio travelling together heading towards their next mission and hopefully payday. Read how they tackle a dangerous mission against the vicious Yuan-ti tribe, a ruthless group of snake people that see all as their lesser and find out how each of our hero's became who they are now....