Game lesson plans and reflections suitable for big class lifeThe following is a lesson plan and reflection example for a large class life game:
##1. Big Class Life Game Teaching Plan: "Little Expert at Shopping in the Supermarket"
###(1) Activity Target
1. Let the children understand the basic process of supermarket shopping, including selecting goods, checking prices, payment, and so on.
2. To train children's calculation ability, they can easily calculate the total price of the purchased goods.
3. Cultivate children's social skills and independence.
###(2) Event preparation
1. In the corner of the classroom, a mini supermarket was set up, with all kinds of goods marked with prices (it could be self-made cards or small toys, etc.).
2. Prepare shopping bags and self-made currency for the child (such as 1 yuan, 5 yuan, 10 yuan, etc. written on the card).
3. There were a number of records.
###(3) Activity process
#### 1. to lead
The teacher led the children to visit the simulated supermarket and introduced the various products in the supermarket. Just like the supermarket in our daily life, today the children would be small customers to shop.
#### 2. Shopping Guide
(1) The teacher explained the shopping process: First, you have to choose the goods you need, then look at the price tag of the goods and calculate how much it costs. If the money is not enough, you need to choose the goods again. After choosing the goods, you have to pay at the cashier.
(2) Shopping demonstration: The teacher plays the role of a customer and gives a shopping demonstration. He explains while operating, such as,"I want to buy a loaf of bread now. The price of this loaf of bread is 3 yuan. I give the cashier 5 yuan. The cashier should give me back 2 yuan."
#### 3. Children's Shopping
(1) Divide the children into small groups, and each group will take turns shopping. Each child took their own shopping bags and currency into the supermarket to shop.
(2) During the shopping process, the teacher will guide and assist the child, encouraging the child to choose the goods, calculate the price, and pay correctly.
#### 4. Record and share
(1) After the child has finished shopping, record the name of the product he bought, the price, and the total amount spent on the record form.
(2) Ask the children to share their shopping experiences, such as what they bought, how much they spent, and whether they encountered any problems.
###(4) Activity Extension
After the event, the children and their parents could go shopping in a real supermarket and use the knowledge and skills learned in the game.
##2. Activity Reflection
###(I) Success
1. The game situation creation is more realistic
By setting up a simulated mini supermarket scene, children could intuitively feel the atmosphere of supermarket shopping. This kind of situation teaching helped to stimulate children's interest and participation. They showed a high level of enthusiasm during the shopping process. They carefully selected the goods and calculated the price as if they were really shopping in the supermarket.
2. Better target achieved
During the activity, most of the children could understand the basic process of supermarket shopping and had some practice in calculating the total price of goods. For example, in the sharing session, many children were able to accurately state the price of the goods they bought and the total cost, indicating that they had a better understanding of numbers and calculations. At the same time, the interaction between the child and the "cashier"(played by the teacher or peer) also improved the child's social skills.
###(2) Deficiency
1. There is a lack of variety in commodity price settings
The price setting of the goods was relatively simple. It was mainly based on the whole number. There was a lack of decimals or more complicated prices. This was not enough to expand the mathematical calculation ability of the children in the first class. In the follow-up activities, he could add some products with decimals in price, such as 1.5 yuan, 2.5 yuan, etc., so that children could be exposed to more mathematical calculation content.
2. Individual children rely on teacher guidance
In the process of shopping, some children relied too much on the help of teachers and lacked the ability to think independently and solve problems. In future activities, more encouragement and guidance could be given to these children in advance, so that they had a certain confidence to complete the shopping task independently before the activity.
<a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Game of life, simulation of game of lifeThe Game of Life was a cellular automaton game invented by the British mathematician John Horton Conway in 1970. It was done on an infinite two-dimensional grid. The cells were defined to be "open"(alive) or "closed"(dead) according to a set of rules, which together determined the state of neighboring cells. The game mode would change in the grid over time according to the rules of the initial configuration. There was no need for further input and operation. It was a "zero player" game.
The basic rules were as follows: First, give a chess piece two states of life and death, and then put 8 neighbors to affect the state of the chess piece. If there was only one living neighbor, the chess piece would die of loneliness; if there were three living neighbors, it would revive; if there were too many neighbors, it would die again.
If he wanted to simulate the game of life, he could start by constructing such a two-dimensional grid and then write a program according to the above rules to realize the evolution of the cell state. For example, you could use a programming language to create an array or data structure that represented the grid, then write a function to update the state of each cell according to the rules, and display the state of the entire grid after each update to show the evolution of the game.
"The Island of Life" is also a wonderful novel. Everyone is welcome to read it!
No Game No Life The background of the game life" No Game No Life " was a Korean web novel that took place in a fictional world called the " Viking Age." The main plot of the novel revolved around the protagonist, Lee Ho Woo, who started a series of adventures with other players as a game administrator in a game world called Star Field.
The background of the novel was that the author, Zheng Yizhe, was once a game administrator in real life, so he had a deep understanding of the concept of the game world and the virtual world. He believed that gaming life was a way for people to gain happiness and a sense of accomplishment, but at the same time, they needed to pay attention to moderate games and not be addicted to the game world and lose the important relationships and life value in real life. Therefore," No Game No Life " was not only a pure adventure novel, but also a novel that advocated a balance between real life and the virtual world.
Life is a game of life"Lifeisagame" might be referring to a popular life simulation game on TikTok. In this game, players could develop their own life according to their own ideas. They could decide what they wanted to be, and they could play it over and over again to experience different experiences and endings. The game was a horizontal version, and the type and number of coins players obtained in the game, as well as the choice button, would determine their current and future self. For example, if one loved painting when they were young, they would grow up to be creative and have achievements in culture and art. If one loved learning when they were young, they would have a high chance of becoming a professional. If one loved musical instruments, they would have a high chance of becoming a singer or musician. Players also had to pay attention to their happiness index and relationships with the people around them. From infants to teenagers, students, young adults, middle-aged, old age, and even death, they would experience all kinds of life and achievements according to the player's choices and actions.
In addition, there was a mobile game simulation called Life is a game developed by 5Byte that had accumulated over 10 million downloads. The team was good at creating real-life situations through detailed descriptions and warm scenes. The game style was a pixel-style game and the gameplay was a life simulator type.
The novel " The Lost Seventeen " is equally exciting. Everyone is welcome to read it!
I'm no big fan of novels with the game genre, but this one I like.💯👍 Unlike other game novels, here the author let's you know about the mc's life both in and out of the game. We also get to see how the game affects and changes his real life and the world he lives in.