Hong En Reading Free VersionThe Free Version of Hong En was a software that helped children between the ages of 2 - 8 to learn to read. It used the combination of animated characters and Chinese characters to attract children's attention through cartoons, nursery rhymes, etc., so that children could start to come into contact with and learn Chinese characters, so that children would be interested in Chinese characters, cultivate learning habits, and also help children develop their intelligence. It was free to use in version 3.0.4. It referred to the primary school Chinese textbooks published by the People's Education Bureau and selected 1200 commonly used Chinese characters for children, covering more than 90% of the common written language for children. There were many literacy links, such as "play, recognize, read, practice, write" and other links for each word, supplemented by "test, review" and other modules to help children learn to read step by step. However, there were also some arguments. For example, some people believed that children using the literacy APP would increase the burden on their eyes, and the games in the literacy APP might make children confused. Moreover, children might only memorize pronunciation instead of really knowing words, and the efficiency of literacy was low.(For example, turning on the daily literacy goal, turning off the play and writing sessions and only keeping the recognition and practice sessions, setting the non-skipping sessions, adjusting the literacy speed, turning on the review session, etc.). Some parents thought that their children could recognize many words unknowingly.
How to make a dialogue version of a novelIf you want to create your own dialogue version of the novel, you can start from the following aspects:
** 1. Break free from one's own limitations **
The author of the novel did not have to be limited to his own experience. He had to learn to start from the perspective of the character rather than himself.
** 2. Design dialogue based on the character's personality **
1. If the character is lively and extroverted, eloquent, similar to an extroverted personality (e-person), when designing the dialogue, you can consider making the character a chatterbox, a venomous tongue, and be good at capturing the details of the other person's words or body to play. For example, he could refer to witty remarks, insults without swearing, irony, meaningful golden sentences, elegant retorts, choking people with one sentence, and other materials, but he needed to take the essence of them to avoid copying them.
2. Different characters should have different styles of dialogue, and the character's characteristics should be revealed through dialogue.
** 3. Construct a dialogue according to the plot requirements **
1. ** Plot Advancement and Character Change **: When the plot reaches a certain point that requires the protagonist to change, such as the protagonist of a plot that needs to save himself when facing a fatal disaster, the dialogue at this time must reflect this change. It may be necessary to subvert the character setting and activate a specific mode.
2. ** Covers plot clues **: If the plot requires character guidance or transition, the dialogue should not only be interesting and provide emotional value, but also cover plot clues, such as setting foreshadowing and arousing the reader's expectations.
** 4. To achieve multiple narrative purposes through dialogue **
1. [Prominent Character Setting: Conversation can show the character's personality traits. Selfish and arrogant characters will speak with self-righteousness.]
2. ** Advance the Plot **: Character dialogue allows the reader to understand the character's next move and thus pay attention to the character's fate.
3. ** Emotion Pulling **: When creating emotions through dialogue, the setting of the scene and the setting of the characters should be used to achieve the effect of letting the reader's emotions fluctuate.
** 5. Multi-player conversation scene construction **
1. ** Clear purpose **: First determine the purpose of designing a multiplayer conversation.
2. [Make Everyone's Words Work]: Make everyone's words in the conversation take on tasks related to the plot, such as someone leading the conversation, someone raising obstacles, someone solving problems, etc.
3. ** Character Portrayal **: Use language, actions, expressions, and psychological activities to describe and highlight the character's characteristics.
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j’ai aimé,adoré le lire .Cette œuvre traite sur la mafiaverse alors cela avait été un régale pour moi,en gros tout est bien avec l’intrigue et tout.Les personnages sont supers,et remarquable avec des attitude originale .Bref,c’est le meilleur livre qui correspond à mes goût en travaillant dans l’authentique du darkromance et de mafia🤩🤩🤩