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back to the future the game fanfiction

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Creating games in the future
Author: just_a_potato_soul
Ongoing · 1.8M Views
Synopsis

This story was written in my language and translated into English Alexander Lockhart is reborn thousands of years in the future, and discovers that the earth he knew was destroyed a long time ago, all of humanity became militarized after the start of a war with the alien race Exceed, fortunately he was reborn 200 years after the end of the great war, while exploring this world, he discovers the precarious condition that the entertainment industry is in, perhaps this is his chance to make his dreams come true. This story will have a slow start, the protagonist will begin by doing small things, and only when he is older will he go into the games industry. There will be no harem and no lemons. Have you ever had the feeling of showing a friend a game or movie you really like, and then they start to like it as much as you do? That's the feeling I'm going to try to convey with this story, and I hope I succeed.

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Back to the Future 1999 Game
1 answer
2025-01-15 02:21
Back to the Future: 1999 was a 20th-century retro occult strategy RPG game developed by Guangzhou Deep Blue Internet Technology Co., Ltd. The game was set on the last day of 1999. A mysterious "rainstorm" changed the world. Players would play the role of "Si Chen" and lead the mystics to escape from this new era. The game used two-dimensional card gameplay, and players needed to train their characters to successfully clear the game. The combat system adopted a 3+1 mode. Every character had a big move and a small skill. When the character's passion was stacked, they could release a big move. In addition, the game also had an attribute restraint mechanism. Beast, Wood, Star, Rock, Spirit, and Intelligence restrained each other, and the damage caused by restraint could be increased by 30%. Back to the Future: 1999 attracted the attention of many players with its unique style, story, and character creation.
Back to the Future Game
1 answer
2025-01-11 19:22
The gameplay of Back to the Future 1999 included time travel, character growth, and card battles. Players can play as a time traveler and complete missions and challenges in different eras. Every era had different settings and missions, and players needed to make decisions based on the situation and complete their goals. A character could increase their attributes and abilities by killing monsters, leveling up, and strengthening their equipment. They could unlock more skills and equipment, making the character stronger. In battle, players needed to use cards for turn-based battles. Each character had two skill cards, which could be dragged or automatically combined to increase the card's level and effect. The character also had a Passion Point System. He could accumulate Passion Points by playing cards or combining cards. When he reached a certain value, he would release a powerful Ultimate Ritual skill. In addition, there was also a tuning system that could perform special operations by consuming Passion Points. However, some players expressed dissatisfaction with the complexity and lack of flexibility of the gameplay.
Back to the Future Game
1 answer
2025-01-10 09:32
Back to the Future 1999 was a card battle game. Players could play as a time traveler and carry out missions and challenges in different eras. There was an element of time travel in the game. Players could travel through different eras at any time, make decisions and complete goals according to different situations. In addition, the game also had the element of character growth. Players could increase the character's attributes and abilities through killing monsters, leveling up, equipment strengthening, and other means, unlocking more skills and equipment, making the character stronger. The game language is Chinese, and it supports both Android and Android platforms.
Back to the Future 1999 Game Specialties
1 answer
2026-01-14 20:04
Back to the Future: 1999 had the following game features: - It was excellent in terms of art, and the graphics were exquisite, giving the players a visual enjoyment. - The plot was dubbed in English, and the plot was compact and interesting, adding to the mystery and appeal of the game. - The theme of the story was mysticism. It explored the mysteries of mysticism and brought players a unique gaming experience. - The game had the bonus effect of Ignite and Muse. Players could use this to increase the Ignite effect and improve their combat ability. - Wood attribute characters had additional bonuses in the game, especially healer characters. - The game was set in a world full of mystical elements. Players had to explore and use the power of mysticism to save the world. - With the element of time travel, players can go back to the past and replay the old times. After the "rainstorm", they will experience a world that transcends history itself. The three acts and five scenes of the era will appear one after another. For example, they can go to Wall Street to witness the moment of the 1929 stock market crash.
Back to the Future 1999 Game Introduction
1 answer
2025-01-11 20:44
Back to the Future 1999 was a strategy turn-based card game. Players would play as a time traveler and complete missions and challenges in different eras. There were many chapters and levels in the game, and each level had its own ups and downs. At the same time, it also played a role in connecting the past and the future. The combat segment was a turn-based format. Players needed to control their characters and use skill cards to fight. Skills included damage output, buffs, debuffs, and healing. Players could increase their character's attributes and abilities by killing monsters, leveling up, and strengthening their equipment. They could unlock more skills and equipment to make their character stronger. In addition, the game also had an attribute restraint mechanism. The attributes of the characters restrained each other, and the player needed to match and adjust the strategy according to the situation. In general, Return to the Future 1999 was a strategic and turn-based card game. Players needed to make decisions based on the plot and battle situation, improve their character's abilities, and complete various missions and challenges.
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