After the nuclear war, ruins stretch across the landscape in the apocalypse. If you accidentally survived on the wasteland, then you must be ready to face the endless hunger, ceaseless dangers, the mad zombies at night, and the peculiar mutant creatures that are the aftermath of constant radiation. But for Jiang Chen, this place is heaven. Mansions standing tall, luxurious cars parked on the street, high tech products and gold abandoned everywhere. What? You were the president of a game development company before the war? You were responsible for the development of the 3D virtual reality online multiplayer game? Well, that’s great, why don’t you come work for me. Your salary is two pieces of bread a day. iPhone? Ultra thin design? Don’t you see that the phone I invented is thinner than a condom? Aircraft carrier? Fighter jets? Oh, I have those things as well, but they are designed for space combat. Watch the story of Jiang Chen, who possesses the ability to travel through space and time, as he witnesses the creation of an empire stretched across space and time...
The author has done a brilliant job of blending the gritty, muddy aesthetic of WWII with high-concept sci-fi. The "Schloss Klessheim" arc felt like a classic war movie, but by the time we reached Neu-Berlin in Chapter 25, the genre shifted into something closer to BioShock or Cyberpunk. The idea of Arnim Zola trying to build a digital hive-mind in 1944 is terrifying and fits perfectly with the "Hydra" ethos.