Light Warrior ClassThe classes in "Warrior of the Light" were divided into initial classes and advanced classes. There were the following types of starting occupations:
1. [Knight]: This is a melee class that can both attack and defend. It can use a spear and shield to deal damage to the enemy. It can also protect teammates at critical moments. It has the ability to reduce and increase damage for teammates. High attack power, but relatively weak defense, suitable for players who like close combat and group attacks. After level 30, you can advance to become an assassin. Assassins have excellent mobility and control. In the sub-class, the Knight was a tank-type job. In the early stages, it could pull monsters, reduce damage, and assist its teammates. However, it had short hands and an average damage output environment. It was a job that could be used for explosive attacks. It could be played in the early stages.
2. [Mage]: A long-range job that is good at magic. It can control the power of fire, lightning, and ice to cause explosive damage to the enemy. It has strong adaptability and high AoE skill damage. Although its survivability was weak, its attack power was high and its explosive power was strong. They mainly relied on damage output and skill control to defeat the enemy. However, their weak bodies and the enemy's surprise attacks were common problems. They needed high attack power and high explosive power, and they needed to be constantly on guard against the enemy's melee attacks. The Warlock branch of the Mage was easy to do missions and kill monsters. The long-range damage output environment was good and easy to hack. The Warlock could heal and output damage to help teammates increase damage. It was a jack of all trades. The disadvantage was that the burst was slightly lower. It was a continuous damage output class. It was strongly recommended in the early stages.
3. [Judgementor]: A close-combat class filled with faith. It gathers the power of thunder into its warhammer to punish the enemy. It has high explosive power, critical hit, penetration, and other attributes. It has an absolute advantage in PVP, but the operation requirements are very high. Novice players may need time to adapt. Its branch, Hammer, was a melee damage class with free range movement skills. It was not recommended to play in the early stages because it required too much energy consumption to deal the corresponding damage. In the later stages, it was the strongest PVE damage class. The sub-class, Hammer, was a tank class that leaned towards support. It could shield teammates, increase movement speed, and recover energy. In the early stages, it was a good choice for a meat class. Low-krypton players could choose to play it.
4. [Oracles]: A healer class with strong survivability. There is no need to fight bosses or deal damage. It is very suitable for players who like to heal and help others heal. The power of Holy Light could provide buffs to teammates and restore their HP. In the game, players could obtain high-grade materials from parties or dungeons to create high-grade equipment to increase their output damage. The Oracle's sub-class, Scholar, was a high-burst-rate job. It dealt high damage in an output environment. It was a very playable job in the early stages. After mastering skills, it could deal tons of damage. The disadvantage was that it required a rapid reduction in the casting time and good teammates to ensure the output environment. Oracles were a very important class in the game. Their strong healing and damage reduction were powerful support in grinding maps and PVP. A skilled Oracle was very popular.
5. [Ranger]: A long-range damage output class with high single-target and area-of-effect damage. After level 30, it will advance to an Assassin with excellent mobility and control. The sub-class Assassin could attack multiple targets and deal tons of damage with powerful rune skills. However, it required high attributes in order to fully utilize the class advantage. In the early stages of the game, players who did not spend money would consider it carefully. The sub-class Assassin required high attributes, so it was not recommended in the early stages. After the attributes increased, it was a powerful damage output class. Whether it was PVP or PVE, it was very playable. However, it required high attributes, so it was strongly recommended for players who spent money.
In the early stages of tower climbing, Warlocks and Scholars were recommended. When players entered the new server, they could first choose a class according to their personal preferences. In the early stages, they would first do the main quest to level up. After completing all the main quests, they would do the side quests. Before Level 50, they could change classes for free (2 hours CD). After that, they would complete the daily quests and finally do the military quests. After completing these quests, they could form a group to fight dungeons.
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Whatever you are physically...male or female, strong or weak, ill or healthy--all those things matter less than what your heart contains. If you have the soul of a warrior, you are a warrior. All those other things, they are the glass that contains the lamp, but you are the light inside. Cassandra Clare, Clockwork Angel (The Infernal Devices, #1)