Warcraft 3 Orc soldiers detailed explanationThe beast army consisted of the following types:
1. ** Big G (Orc Infantry)**: The main unit that most Orc players would choose. It had good combat power in the early stages and could be used for leveling and harassment. In the middle and late stages of the game, it would be effective as a front-row unit. With full technology and attack and defense, 800 HP, 7 Heavy Armor, White Cow's Soul Chain, and Shaman's Lightning Shield, the front row was better and could increase the damage of the team.
2. [Toothpick (Headhunter, upgraded to Berserker with full technology): Has a berserk skill that can increase attack speed by 40%. It is a long-range piercing attack unit.] In the past, it was rarely used due to its short attack range. After its attack range increased to 550 yards, it became a normal ranged unit and became the main damage output unit of the Orcs.
3. [Catapult]: One of the stronger ground troops in Warcraft 3. Due to the lack of direct advancement in the current game, the humans mainly attacked the enemy's buildings to harass and suppress them. Therefore, the normal catapults and the upgraded fuel catapults were not ideal. They were only occasionally used against unarmored long-range units like the deer.
4. Shaman Priest: In the past, he appeared in the form of a support. His role was to increase the bloodthirst of his allies and use purification skills to help the Sword Saint keep people so that the Sword Saint could attack. In the current version, in addition to the above effects, Kog, who was commonly used in the Dark Night, was quite effective as the first player. When paired with the front-row units such as Big G and the Tauren Chief, it could also be used as the main damage output unit.
5. Witch Doctor: In the middle and late stages of conventional tactics, Orc players would basically be able to produce. Most of the time, it was used to set up a warning barrier (similar to using eyes as a field of vision). In the current version, it could occasionally be used to set up battle positions and provide post-battle supplies.
6. [Wolf Riders: The main control unit of the Orcs. They have high mobility and stable control. They are the main battle unit in the past and present.] However, the attack attribute was a siege attack, and the damage output in a team battle was not ideal. After the appearance of the cement tower in the second dungeon, there was a popular playstyle of "cement tower running wolf riders".
7. [Flying Dragon (Wind Wielder): Players have always used it, but it is more risky than the Air Force of other races.] Generally, one needed to gather at least three of them before the opponent discovered them, and it was best to have a Venomous Wyvern to have a better effect.
8. [Kodo Beast: It looks very fleshy but is actually quite fragile (apart from having a lot of HP). It can greatly increase the damage output of Orc units and devour an ordinary unit of the opponent. It has been an important component of Orc troops in the past and now.]
9. [Tauren: Has high survivability and the strongest damage output on the ground, but relies heavily on support units.] Because they could not attack in the air and could only attack in close range, they needed the cooperation of the White Bulls to reduce casualties. However, too many White Bulls would reduce the damage output due to the lack of Taurens. If there were too few White Bulls, it would be difficult to avoid the death of the Taurens. Their damage output was closely related to the triggering of passive skills, so they were also highly dependent on Shamans.
Let's Goooo! World of Warcraft style Orc time! Devour it all!