you should probably get rid of the (HP) setting in the story, it's just a stupid characteristic to have in a book. If you want to have us know his health or well being describe it to us, it's better than putting it in a numerical value like a health bar.Let's but it this way if he gets his head chopped off and it only does one damage and is still alive with no head, or if he gets tapped on the wrist and just dies because that little tap took all his health or more.
Blank_Joker
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LIKETry playing a normal RPG game without a health bar, what would your thoughts be about it. You used a fairly stupid way to make a bad point, first refine it by adding context. MC will die surely if he is cut by a weapon coated in the deadliest of poisons, but he will not die if his head is chopped of if he has a skill that, for example, allows MC to safely disconnect body parts. If you wish think it is easy to write, then go write yourself, experiencing something yourself is always better than having somebody tell you about it.
First, I understand having a health bar in a video game, mainly because that body is virtual and fake not real in a game. Second, not everyone would have that skill to "safely" disconnect there body parts nor does the Mc at the moment if he'll ever get it. Third I never mentioned poison and said " more refined version of what I said " if a LV.2000 taps a LV.1 Gently on the wrist with no poison and and now super powers it could do "lets say for context" 500,000 damage and instantly kill you for no reason