Artur Leywin abilities:
After being reborn as Arthur Leywin, he awakened as an augmenter, someone who can use magic within their bodies to enhance their attacks but is also able to shoot out magic after reaching a certain level
Quadra Elemental - As a Quadra Elemental, Arthur can use all four elements, which include Water, Fire, Wind, and Earth.
Deviant Elements - After having mastered Fire and Water elements to a certain extent, Arthur has become able to use the upgraded versions of the elements (higher forms of elemental manipulations are known as deviant forms of magic), lightning, and ice, respectively. He is also able to use Gravity magic, the deviant of higher form of the Earth magic, but only while using Realmheart.
Expert Swordsmanship - Arthur retained his expertise in swordsmanship from his previous life. However, for a long time, he could not properly execute his movements due to his weaker younger body compared to his previous life and the misalignment of his mental image of himself and his actual form. His combat abilities are later improved after his training with Kordri
Beast Tamer - Having received the dragon will from Sylvia, Arthur can use the power of the Acquire Phase, Integrate Phase, and the third phase which can be classified as a sort of advanced integrate phase. During this time, the user borrows the inherent power of the beast and is capable of truly utilizing his beast's ability and characteristics. Arthur's Acquire Phase allows him to access one of Sylvia's abilities he dubs Static Void (see further down the page). Arthur's Integrate Phase allows him to enter the Realmheart form (see further down the page). Arthur's third phase was never given a name but can be seen as a stronger integrate phas
Mana Rotation - The teachings of Sylvia allowed Arthur to be able to continuously absorb mana from the atmosphere while moving or in combat. This ability is one used by mana beasts and is learned by them at a very young age. Sylvia commented that the reason Arthur was able to learn was because of how young he was when he created his mana core.
Mirage Walk - While training in Epheotus, Arthur learns to completely hide his mana presence by balancing his output of mana from his core through his mana channels and his intake of mana from the atmosphere through his mana veins, rendering him essentially invisible to people and animals trying to sense him via mana fluctuations.
Flight - After reaching the white stage, Arthur can now effortlessly fly.
Skills
Static Void - Arthur may use the aether around him to freeze time for everything by using the Acquire Phase of his dragon will; although, this does not include those who can use aether in the same way. However, because this form of aether usage is not suitable for Arthur, no matter how much he uses it or trains it, using Static Void will not be any easier than it was previously. He can't interact with frozen people or items, and the atomsphere's mana particles are also frozen.
Thunderclap Impulse (Spell)- This skill is a lightning affinity mana skill that runs currents through the nerves of its user. Arthur can quicken his reflexes several times over for a short time. Average humans have a reaction speed of about 0.3 seconds, and trained fighters can have it shortened to 0.2 or 0.15 seconds, but using this ability, Arthur can shorten this time to 0.05 seconds.
Absolute Zero (Spell) - Arthur can freeze anything around him at a given radius by absorbing the particles of water attribute mana into his body.
Realmheart - By using the Integrate Phase of his dragon will, Arthur goes into a form resembling the dragon who gave him his beast-will. He grows long white hair, and his eyes turn lavender. In this form, Arthur can see all the mana and aether that surround him. Seeing mana and aether allows for more efficient utilization of his mana. The efficiency initially caused him to believe it to be a "mere power-up."
Burst Step (Technique) - After learning the basics of Mirage Walk, The secret mana art of the Thyestes Clan, Arthur combines Mirage Walk with a burst of speed created by artificially activating the muscles needed to take a quick step. This technique results in an almost instant, short-ranged movement that is mostly undetectable. Human bodies cannot handle the burden this technique places on the body resulting in Arthur taking permanent damage to his legs, and overuse will cause his legs to become crippled.
Unleashed Realmheart - In this mode, he still has the physique of Realmheart, but his control over the Spatium aspect of aether is greatly increased, allowing him to use a premature form of Godstep, creating short-distance portals through physical space. In addition, all of his physical attacks and strikes with his sword are lightly imbued with aether, increasing their general striking power, but nothing more. This form was only achieved once by Arthur, and has not been replicated or attempted since.
Typhon's Howl (Spell) - Arthur condenses air mana in his palms. Releasing the mana generates a blast of wind in the direction in which his palms point.
Lightning Surge (Spell) - A Lightning attribute attack Arthur launches as a blue lightning barrage, quick and powerful but was only used once in chapter 138.
Aether Core:
After Arthur shatters his own mana core with Unleashed Realmheart, Arthur was able to reform the pieces by using aether into an aether core (chapter 261). While this does bring in a new set of abilities and skills, he is now unable to use any mana, elements, and his dragon will. Aether is, however, a more potent power source in comparison to mana for ubiquitous powers such as body strengthening or protection. Overall, it is potentially infinitely more powerful and versatile than mana, due to ruling over time, space, existence, and fate. Arthur can also expand his Aether core and gain new "layers" to it. Doing so he can remove all the impurities from his Aether core and vastly increase his aether reserves and control over aether.
Purification Stages
Absorption - Gathering aether into his core.
Tempering - Running the aether through his body to form aether channels that can have more control over the aether.
Purging - Expending all of the aether in his body to restart the process.
Abilities
These are abilities Arthur gained as a result of his Aether core and his new 90% Asuran body.
Aether Consumption - Arthur is now able to consume/absorb (originally only via his mouth then later via anywhere on his body) Aether off of objects or creatures to replenish his Aether core, but his new body also requires aether as a source of energy, which is why he felt slow and tired when he woke up with his new body
Regeneration - Arthur possesses incredibly fast and potent healing abilities due to his Asuran body, such as healing wounds from the bow chimera within seconds or severed limbs within a few minutes.
Aether Body Enhancement - Simply the presence of aether in his body strengthens it passively, making him faster, stronger and more perceptive
Aether Sense - Arthur can sense almost anything with some kind of aether.
Asura's Eye - Arthur can now see aether particles without assitance from Realmheart.
Techniques
Aether Augmentation - With his new aether channels he can consiously direct his aether around his body, like he did with mana. Since he is now capable of augmenting himself with pure Aether, he is exponentially faster and stronger than his mana using self.
Burst Step (Technique) - He can use Burst Step with little to no consequence due to his Asuran body's endurance being at a much higher degree than his previous human one.
Gauntlet Form - With the help of Regis going into his hand, Arthur can direct the aether in his core into his fist, then unleash it in a single blow dealing incredible damage
Aetheric Intent - Arthur can now release an aura similar to Kordri's King's Force. The aura he releases makes the air grow heavy and can drive soldiers to their knees and even choke the air out of their lungs or freeze them in place and make Arthur unapproachable, but a strong enough opponent would be immune to it
Aether Cannon - Arthur can project aether as a powerful blast and used as an attack or be used as an expansive directional wave that was used to drill through dense snow. It can also activated at close range as a direct punch.
Aether Claw - Arthur can create an aetheric claw expending from his finger. He can also create a bigger version of the claw. After gaining a second layer to his Aether core, his control over Aether deepened. Thus, he was able to craft larger aether claws that also lasted much longer than before and were much more precise.
Aether Sword - After training extensively with the Djinn who he met at the Second Ruin, Arthur learned to manifest perfect aether swords that are an upgrade over his original Aether Claw technique. These swords are highly durable and are able to cut through most mana imbued surfaces/substances with incredible ease ( which can be seen during Arthur's massacre at the Granbehl Manor, when Arthur cut through an "impenetrable" mana imbued door with his aether sword. )
Sword of Destruction - By allowing Regis to enter the Aether sword and then triggering the destruction rune, Arthur can cause the Aetheric blade to grow larger and wrapped in dark violet flames. This prevents Arthur from going insane and destroying everything in his environment.
Godrunes
Godrunes are markings that signify mastery over a specific edict of aether and are gained through insight into the edict.
God Step (Spatium) - An upgraded version of Burst Step that fills Arthur's body with aether and almost instantly brings him to a predetermined location using channels that resembles worm holes. God Step also seems to be an edict of space aether arts, Spatium, and is not the same ability that he used in Chapter 248. The release of purple lightning-like tendrils of aether while using God Step is noted by Arthur. He managed to grasp a deep understanding and utilization of God Step after his time with his mentor, Three-steps of The Shadow Claw, within the Relictombs. At first, Arthur had to sparingly use God step since it took a big toll on his aether reserves in environments without large amounts of ambient aether. However, after gaining a second layer to his aether core, his control over aether and the quantity of aether he can store exponentially increased. Now, he can freely use God Step multiple times in quick succession without draining his aether core at all. He can now also God Step through solid surfaces, and his range has also increased.
Destruction (Vivum) - With the help of Regis going into him, Arthur can concentrate the aether within his core into his open hand, and at the same time, activate his Destruction God Rune that Regis holds. He then creates a cold, purple flame of destruction that disintegrates and destroys anything it comes into contact with. When he uses destruction, a strong, destructive, and violent impulse overcomes his mind that can only be overcome by excruciating physical pain, as demonstrated when he stabbed himself in his thigh.
Aroa's Requiem (Aevum)- By gaining an understanding of an edict of aevum, he acquired a God Rune and can reverse time on inorganic items that repair any damage inflicted, provided the constituent parts of the object are present. Even though, aether-infused elements can avoid being repaired by this ability, mostly because of Arthur´s lack of experience and insight with the God Rune. The future vision indicated by the Dodecahedron shape using the Relic Key indicated that the complete mastery of Aroa's Requiem can even bring back living things or turn back time with no limit on how long the person or item has been broken or died.
Realmheart (Vivum)- When using this God Rune, glowing purple runes appear underneath his eyes and on his arms. In this form, he is able to see mana particles and interact with them using aether. This God Rune allows Arthur to use aether as a medium to push it between mana and manipulate it. Realmheart does not allow Arthur to use mana, allowing him to indirectly manipulate it with the flow of aether by repelling them and redefining what mana was allowed to do only around it. This God Rune, although powerful, is incomplete. However, it is not Arthur's understanding that is incomplete, but the djinn’s. The djinn had not taken this aether art to its full potential, and Arthur can improve upon it with further insight in the future.
Rune
Runes are the runes used by the ancient mages.
Extra-Dimensional Storage {Rune} - After satisfying the curiosity of the Djinn in his first exploration of the Relictombs, Arthur Leywin was awarded an Extra-Dimensional rune (which was engraved onto his arm) that can store inorganic substances and dead organic matters. Since Arthur lost his ability to use mana, and as such his ability to use the dimensional ring, the rune is of great importance to him since it requires aether. However, Dimensional storage has an unknown limit. Due to his extreme regenerative abilities, the Djinn ensured the rune would reappear if he were to lose an arm, after that its arm regrows, however, this would limit the size to about the same size as a crate.
Skills
Static Void - Arthur may use the aether around him to freeze time for everything by using the Acquire Phase of his dragon will; although, this does not include those who can use aether in the same way. However, because this form of aether usage is not suitable for Arthur, no matter how much he uses it or trains it, using Static Void will not be any easier than it was previously. He can't interact with frozen people or items, and the atomsphere's mana particles are also frozen.
Thunderclap Impulse (Spell)- This skill is a lightning affinity mana skill that runs currents through the nerves of its user. Arthur can quicken his reflexes several times over for a short time. Average humans have a reaction speed of about 0.3 seconds, and trained fighters can have it shortened to 0.2 or 0.15 seconds, but using this ability, Arthur can shorten this time to 0.05 seconds.
Absolute Zero (Spell) - Arthur can freeze anything around him at a given radius by absorbing the particles of water attribute mana into his body.
Realmheart - By using the Integrate Phase of his dragon will, Arthur goes into a form resembling the dragon who gave him his beast-will. He grows long white hair, and his eyes turn lavender. In this form, Arthur can see all the mana and aether that surround him. Seeing mana and aether allows for more efficient utilization of his mana. The efficiency initially caused him to believe it to be a "mere power-up."
Burst Step (Technique) - After learning the basics of Mirage Walk, The secret mana art of the Thyestes Clan, Arthur combines Mirage Walk with a burst of speed created by artificially activating the muscles needed to take a quick step. This technique results in an almost instant, short-ranged movement that is mostly undetectable. Human bodies cannot handle the burden this technique places on the body resulting in Arthur taking permanent damage to his legs, and overuse will cause his legs to become crippled.
Unleashed Realmheart - In this mode, he still has the physique of Realmheart, but his control over the Spatium aspect of aether is greatly increased, allowing him to use a premature form of Godstep, creating short-distance portals through physical space. In addition, all of his physical attacks and strikes with his sword are lightly imbued with aether, increasing their general striking power, but nothing more. This form was only achieved once by Arthur, and has not been replicated or attempted since.
Typhon's Howl (Spell) - Arthur condenses air mana in his palms. Releasing the mana generates a blast of wind in the direction in which his palms point.
Lightning Surge (Spell) - A Lightning attribute attack Arthur launches as a blue lightning barrage, quick and powerful but was only used once in chapter 138.