Only as far as chapter 17 the underlying premise sounds good but the author already has created a few issues that will hopefully be addressed and fixed. To start with is not big thing just a detail that could have been used in the world building itself, everyone awakens at 18 years old but every student in the grade awakens on the same day so instead of it being an age thing it should be portrayed as some kind of yearly external energy stimulation that after after experiencing x amount of times one would awaken. The author can't count even in the first two chapters and it gets compounded as time goes on, lords can summon 2 units/ day during their 30 day mental period, awakening summon 2 units next day go to school come home summon 2 units go to school take the test and still only have 2 units instead of 4? Guess he just wanted to make it difficult with the cooldown time on charm skill. Finish test go home summon 2 more, misc. things about getting rewards and people coming to him take up another day or two next time we get a count of his units there should be 8-10 or more but there's still only 4. He's probably going to pull some shenanigans because at this pace he's already reduced the incredibly important and vital 60 units that a lord gets for free during the 30 day post awakening period Onto power levels not much clear info on power levels but it looks like a combination of static troop tier with levels within the tiers there really should have been an info dump in the first 5 chapters about how what tier/level can correspond to what tier/level and how rare certain troop tiers are, The way the talk and treat it so far is the only way to upgrade a tier is via mutation and levels themselves can be gained the monsters consuming resources, which it seems like or protagonist has the knowledge that he should upgrading as fast as possible but he's not, unless the units consuming resources to upgrade can only be done while he is focusing on his mental castle.
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