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Review Detail of Ein_Sof in Restarting From Genesis

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Ein_Sof
Ein_SofLv142yrEin_Sof

Im enjoying the novel so far, it feels realistic and the main character's motivations are realistic for the most part, however I feel that for a character with the name Merlin not to have become a mage, only being capable of 3 very basic spells that literally anyone can pick up by CH142 is somewhat strange, I came into the novel expecting something like the novel Mages are too OP with a mage main character in a "virtual reality" world that is suspiciously realistic, then to learn that he is capable of using some sort of magic in the real world hinted through his strange temporal ability that has triggered thrice and apparent link to the otherworldly rock that from the sound of it, is capable of manipulating spacetime and violating the laws of conservation of energy. Having read the entire novel in an entire sitting instead I can say that there are a handful of situations in which I feel as though the author came up with the idea partway through thus where it should have existed prior to that point in time only just becomes apparent, an example being the fact that the researchers are unable to see what is going on inside the game world and only recently did the main character suggest that he streams his perspective allowing them to see the very thing that they worked hard to create. I would have thought that they would at least during he beta period have a live feed for every player to ensure that there are no bugs as afterall they are acting as testpilots before the mass release aswell as a tech demo for important indivuduals such as investors. This is an example on the top of my head but has happened a couple of times prior, either for the sake of exposition or oversight, to which I believe lies with the fact that the author is a new writer and doesnt have the novel planned out enough. Honesly, I cant say much considering the fact that I am an awful writer, I genuinely have enjoyed reading the novel and am excited for more, keep it up😃

Restarting From Genesis

TechnexGames

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TechnexGames
TechnexGamesAuthorTechnexGames

I was going for more of the wise wizard more than the overpowered spellcaster with the name Merlin, but I understand the confusion or disappointment that I've seen with a lot of comments in regards to it. And as for the ideas partway through thing, you're right on the money with that. This is my first webnovel, and while I think I've started getting better at it, I've found it rather tricky getting used to the workflow of a serialised novel. Unlike traditional novels/writing, where you write out the whole story, then read it over and pick out the mistakes and plot holes before rewriting it a bunch of times. It's more like I've got a very bare-bones skeleton to work off of and whatever I write, outside of last minute editing is immediately the final draft and must be submitted. Due to the time constraints there are times where I think of something well after it should have been included, but since the earlier parts have already been made permanent there isn't much I can do outside of explaining it away as best I can and hope it makes sense enough for the reader to overlook it and still enjoy the work. At the very least I'm learning plenty about the workflow that I can use to plan out a new novel better in the future. But with that all aside, I'm glad you're still enjoying my work. Thank you for reading!

Ein_Sof
Ein_SofLv14Ein_Sof

Fair enough, thanks for the reply, I can totally understand the time constraints involved with writing an ongoing webnovel, I spoke to the author of supreme magus on his discord server a while back and he described it as a kind of rat race to juggle getting 2 chapters out per day with quality and a cohesive story, as someone who has written a dissertation I cannot imagine having to write everything in a single draft and it being of good quality so the fact that as a first time writer you can put out something of such quality shows that you have a knack for it. though I really do feel the need to ask if Merlin will be at least a hybrid mage because I really am a lover of mage novels and am not a fan of cultivation/pure melee MCs

TechnexGames:I was going for more of the wise wizard more than the overpowered spellcaster with the name Merlin, but I understand the confusion or disappointment that I've seen with a lot of comments in regards to it. And as for the ideas partway through thing, you're right on the money with that. This is my first webnovel, and while I think I've started getting better at it, I've found it rather tricky getting used to the workflow of a serialised novel. Unlike traditional novels/writing, where you write out the whole story, then read it over and pick out the mistakes and plot holes before rewriting it a bunch of times. It's more like I've got a very bare-bones skeleton to work off of and whatever I write, outside of last minute editing is immediately the final draft and must be submitted. Due to the time constraints there are times where I think of something well after it should have been included, but since the earlier parts have already been made permanent there isn't much I can do outside of explaining it away as best I can and hope it makes sense enough for the reader to overlook it and still enjoy the work. At the very least I'm learning plenty about the workflow that I can use to plan out a new novel better in the future. But with that all aside, I'm glad you're still enjoying my work. Thank you for reading!
TechnexGames
TechnexGamesAuthorTechnexGames

A rat race is a pretty apt description of it, honestly. And thank you, I was honestly surprised that the story ended up picking up as big of a following as it did. And I'm really glad people are enjoying it. As for the last question, I do intend for Merlin to use magic in the story. I really want to explore the soul merging system, I feel like it has too much potential for me to just waste it making another generic thief main character.

Ein_Sof:Fair enough, thanks for the reply, I can totally understand the time constraints involved with writing an ongoing webnovel, I spoke to the author of supreme magus on his discord server a while back and he described it as a kind of rat race to juggle getting 2 chapters out per day with quality and a cohesive story, as someone who has written a dissertation I cannot imagine having to write everything in a single draft and it being of good quality so the fact that as a first time writer you can put out something of such quality shows that you have a knack for it. though I really do feel the need to ask if Merlin will be at least a hybrid mage because I really am a lover of mage novels and am not a fan of cultivation/pure melee MCs
Ein_Sof
Ein_SofLv14Ein_Sof

Fr the soul system is actually really novel and cool, I can totally see how it could actually be a mechanic in a game and the abilty to change builds on the fly by swapping souls is really cool and i can totally imagine a player having different builds for different situations, for example a stat maxxing build with fewer souls like 1/2 as to inflate the level meanwhile also having a utility build with many souls since level may not be useful in certain situations such as being a historian where you may have up to 9 souls each providing a key skill, and then a build with a midding number of souls like in the original timeline with like 5. Either that or im not quite understanding the soul system and xp is lost when you change soul count which i feel wouldnt make as much sense. Super excited to see where it may go and be pushed to its limit then broken by a player with 30 years of stratsand secrets under his belt

TechnexGames:A rat race is a pretty apt description of it, honestly. And thank you, I was honestly surprised that the story ended up picking up as big of a following as it did. And I'm really glad people are enjoying it. As for the last question, I do intend for Merlin to use magic in the story. I really want to explore the soul merging system, I feel like it has too much potential for me to just waste it making another generic thief main character.
TechnexGames
TechnexGamesAuthorTechnexGames

Well the idea is that while you can change souls at any time. Introducing or removing soul slots, which is basically just how many souls you can equip, changes your player experience values. You can open up to seven soul slots, which would increase the experience requirement for levelling up by four times. When you close a soul slot, a fraction of the experience shared with the slot is permanently lost, so you cant just close your slots back to one and suddenly boost your level by 2,3,4 times what it was.

Ein_Sof:Fr the soul system is actually really novel and cool, I can totally see how it could actually be a mechanic in a game and the abilty to change builds on the fly by swapping souls is really cool and i can totally imagine a player having different builds for different situations, for example a stat maxxing build with fewer souls like 1/2 as to inflate the level meanwhile also having a utility build with many souls since level may not be useful in certain situations such as being a historian where you may have up to 9 souls each providing a key skill, and then a build with a midding number of souls like in the original timeline with like 5. Either that or im not quite understanding the soul system and xp is lost when you change soul count which i feel wouldnt make as much sense. Super excited to see where it may go and be pushed to its limit then broken by a player with 30 years of stratsand secrets under his belt
TechnexGames
TechnexGamesAuthorTechnexGames

If you decide to use one soul slot, you will level up much faster than someone with seven souls, but at the same time you dont have the versitility or strength that having more souls would provide you through bonus stats and abilities. There is the knowledge and title system, along with infusing souls into items to balance this out to an extent, but ultimately having more souls is the better option for combat viability. The issue then comes down to how many soul slots are reasonable to have open, and thats why soul merging is a major part of the system. You save a slot if you can merge two souls that you need and get similar effects and skills from both of them.

TechnexGames:Well the idea is that while you can change souls at any time. Introducing or removing soul slots, which is basically just how many souls you can equip, changes your player experience values. You can open up to seven soul slots, which would increase the experience requirement for levelling up by four times. When you close a soul slot, a fraction of the experience shared with the slot is permanently lost, so you cant just close your slots back to one and suddenly boost your level by 2,3,4 times what it was.