I like it. it feels a bit similar to a «hint» novel, a novel where the MC gets hints from a system to steer them clear of danger and help them find treasure. This system is somewhat different though. the similarity is that both of these systems lets the MC choose the best outcome of a situation, the easyest road to walk. The different thing about this system is that it lets the MC choose his drops regardless of drop rates, instead of choosing situations that could be both positive and negative. i guess i just find it charming. who wouldnt want to choose their drops? its the sacred dream of every gamer.
Beating Wood
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