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Makeshift01
Makeshift01Lv114yr
2020-11-27 15:30

Reading the first 39 chapters. The main character transmigrates into another world with martial artist techniques. Not cultivators, but more like pugilists. He gets a system that's from the game he used to play before he transmigrated and is capable of making automatons to fight for him. So far there has only been the MC taking over gang territory to plunder resources in order to expand his automaton army. There are no side characters with much presence so far and it seems like the MC will be going solo, without in-depth interactions for thetime being. The only side characters are his underlings and they don't get much character depth other than being his subordinates. He quickly becomes a powerful force within the city he's in using the power of the automatons, so there isn't much struggle for him so far. He's not a genius martial artist who quickly levels up, although he does use lots of supplements like pills to increase his own power quickly. Overall, it has an interesting plot, the system looks good so far, and it quickly paces through the build up faze, although If you don't like fast paced novels then you probably won't like it much. Hoping this turns out worthwhile and that there are more interaction between the MC and side characters to add more depth to the story rather than it being only about plundering resources to expand his army.

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Arkage
ArkageLv15

Translation quality tanks when you start to pay for chapters. Dont be fooled. Read the most recent reviews.

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GingerClanger
GingerClangerLv14

So, to start with.. an OK binge read.. dont expect much from this book.. First, MC is dumb.. can't plan ahead.. can't form a stable foundation.. can't gather loyalty.. can't try to learn more about the system or loop holes.. Second, World building is trash.. tons of gangs.. 1 for each street.. then you got 4 big gangs ruling over 20 gangs each.. then you have the army.. All sounds good.. well each big gang can only get 2,000 people?? in the last chapters these guys were dying in the 1,000's so?? ok (Each small gang has over 200 battle ready people.. so.. 200X 20 = 4,000 then you have the big gangs that need to rein in these gangs so they would need over 8,000 battle ready people.. so in the last battle there should have been over 48,000 just with the gangs.. the army would need 2.5X time that to rein all of that in so they would need over 120,000 people so the last battle count for this very large city with over 80 small gangs should have been over 170,000 battle ready people.. NOT only 8,000 people with all the gangs combined + 5,000 from army) Third, The system.. can be OP.. but nope.. in the end MC has over 600 basic mechs but they can't kill anything even when their enemies are normal people.. over 150 top tier MAX level.. can't even insta kill 1 enemy of the same level.. enemies can goku power up.. Forth, MC takes over gangs and then does nothing after.. all that ever happens is War and Pillaging.. no actual planing or thinking.. Fith, Every task needs 1 day to be done.. attack a gang? clean it tomorrow.. guys got taken? get them tomorrow.. someone has come to kill you.. kill them tomorrow.. Sixth, Dont bother remembering other peoples names.. 4 to 6 new names are added every battle MC has.. Lastly, In the last chapter of this (Chapter 60) I wrote examples of how the MC could progress faster and safer than war.. and how he has to personally kill over 10,000 people just to get 1 level 2 soul.. - Rise through the ranks with an elite team (Imperial Guards).. - Become a spymaster (you have secure, real-time communications over unlimited distance).. - Merchant (he's already a gang leader and only needs large quantities of cheap and low grade herbs.. high grade herbs don't give anything).. - Theft (even bandits know to loot merchents and why take over gangs? just steal the herbs and come back a month later there are over 80+ gangs).. - Trade between empires and continents/ sell information (MC has no obligations to stay where he is.. if anything sitting still is his biggest weakness).. - Create a herb guild/ mercenary guild (Level 1 basic costs like 1 herb.. you could easily just create a guild of 100,000 level 1's all over an empire and even if they die.. you get 50% back no matter the distance..) All with less risk and more benefits than straight up war.. Please reply if you can also think up more paths..

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