Legend of Legends is an interesting story with surprising depth which is somewhat ruined by the author’s inability to grasp distances and time. He cannot seem to understand the difference between three meters and fifty meters as more than whatever he feels like it is and frequently varies cooldown timing for story convenience so that a power might seem to be ready much more quickly in one fight than in another or far more attacks seem to come from one character in some battles than in the same amount of time in others. It’s annoying and breaks story immersion on a regular basis which bugs me because I otherwise like the story but find this problem so bad that I’ve finally stopped reading it. It’s especially annoying since he could put the right numbers in on the distances and it would be fine and could have rewritten the scenes regarding cooldown times to make them work for what he wants but clearly didn’t. It’s sad to see great creativity being drug down by poor craft skills.
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LIKEIt focuses on the main character. I would not call him a mob except possibly during his first battle. Like most MCs he starts weak and grows.
Aeternabilis:Whats it focused on other than this? Havent read anything yet and in the introduction it says focused on the lackeys pov ? This kinda puts me off as I dont want to read something where the mc is a mob char. Asking here cause cbf to read 40 chaps in and waste my time xD