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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Jogos
Classificações insuficientes
495 Chs

Chapter 420: The New Game's Dynamic Difficulty Mechanism_3

Just as he had finished speaking, he was interrupted by Lilith's slight shake of the head.

"I have already tried that method. Do you not know that Nitiandang has already released a game called 'Ascension'?"

Clearly, "Ascension" was a highly difficult action game.

When it was first released, players indeed suffered a lot inside; it was quite normal for an elite monster to chop off a third of a player's health with one strike.

However, from what happened later, even though the values were exaggerated to such an extent, players were still able to adapt and even enjoyed it.

Qin Fengliang slightly shook his head, "President Li, I have certainly studied the game 'Ascension'."

"But I think the difficulty setting of this game is not the best design for collecting negative emotions."

"I think the difficulty should be more differentiated, so more negative emotions can be collected."

Lilith frowned slightly, clearly not particularly approving of Qin Fengliang's statement.