The game revolves around two fundamental rules. First and foremost, the only way to secure victory is through a decisive Checkmate, where a player's king is under direct threat and cannot escape capture.
And the second rule is time. On each player's turn, they must make their move within a specific timeframe, measured by an elegant sand timer thoughtfully placed at the side of the chessboard.
Fray and Lisa shared a silent nod, As they moved their piece as they took the opposite knight, then suddenly A surge of energy enveloped the chessboard. The villagers gasped as a spectral knight, clad in ancient armor and riding a ghostly horse, emerged from the board, charging toward Lysander and Aslan.