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The Video Game Tycoon

!!! MACHINE TRANSLATION !!! !!! IT'S NOT AN MTL AND I POSTED IT HERE SO I COULD READ WITHOUT WIFI ON PHONE APP SK DON'T EXPECT QUALITY TRANSLATION !!! Video games are one of the important ways to entertain people in the new era. However, the Japanese Zhu Yuxing who traveled to a parallel world found that the game industry in this world was extremely sluggish, and it seemed that it had never emerged. So Zhu Yuxing decided to bring the ninth art to the world. "Mom, Super Mario 3 is out! This is my most wanted Christmas present!"

slimy_Boi · Videojogos
Classificações insuficientes
761 Chs

===369 The E-Sports Era in Korea===(None Edited)

  Of course not everyone in this world will like video games.

  Even if this thing looks really harmless.

  There were four commercial TV stations in Japan.

  And Japanese baseball players.

  They both hate video games, and hate video games that take away some of their interests.

  What they thought at the time was this: Without video games, we might be better off, and our market wouldn't be taken away.

  Now the owner of the sports organization is in a similar situation.

  As more and more young people like video games, this seemingly innocuous thing gradually takes away their profits and diverts the attention of users who originally belonged to them.

  In this way, he has less money, how could he be happy?

  In the organization, he angrily rejected the proposal of his subordinates.

  He believes that video games are just a waste of electricity and can't bring anything useful at all. Why are they worthy of so many people?

  He couldn't understand it at all.

  Although he also occasionally plays chess and card games on the computer, he does not think it is the same. At least chess and card games should be considered educational products, not games.

  At least that's what he thought, so he excluded computer board games from video games.

  When I got home at night, my wife didn't come home. She should have her own entertainment today.

  The wife is also an executive of the company, so naturally it is impossible to educate the children every day.

  At this moment, the child is upstairs at home and has not come down.

  He was not in a good mood at first, and it was even worse when he saw that the child didn't seem to go out all day.

  In the child's bedroom, he could vaguely hear the iconic music of video games.

  He used to be angry with video games during the day, and now he is even more angry when he hears the music of the children.

  So he broke in without hesitation, and then quarreled with the child.

  In the end, the scolding war between the two sides broke up unhappily.

  The child doesn't care about the interests of his father at all, he cares more about the things that make him happy.

  Anyway, parents have their own careers to do, and they have never thought about being with them, so what is there to find something to make themselves happy?

  This made the sports organization owner hate video games even more.

  No, no matter what, I have to do something myself, I have to suppress the video game thing, otherwise I am afraid that the money I can make will be less and less.

  Having made the decision, he plans to contact some contacts tomorrow to find a way to start a video game.

  Anyway, this thing has no foundation and won't touch the cake of any existing forces. It's just a carnival of a group of young people.

  Meanwhile, in South Korea, StarCraft race demos have been made available to a number of fledgling video game clubs in advance.

  These clubs were all started by different Korean chaebols.

  Under the offensive of money, finding a group of game teenagers is not a problem at all.

  Then the next step is to train these game teenagers according to Japan's gradually mature e-sports club system.

  Real eSports doesn't mean you can play games.

  Can play games at most can only be regarded as players.

  Real esports players are not much harder than traditional sports players.

  Every day you have to play your favorite game day and night, just to win the first place that countless people have fought for.

  Even your favorite video game can throw up in the process, or even be forced to the point of never wanting to play it again for the rest of your life.

  Only the champion will have all the honors.

  In fact, eSports itself is a bit cruel.

  But the sense of accomplishment that comes after winning is also unparalleled.

  In South Korea, some online business sites have begun to hold some small StarCraft qualifiers one after another.

  Many young people with game dreams poured into the world of video games.

  The rise of e-sports in South Korea can be regarded as cultivating a generation of decadent youth.

  But even if there is no Zhuyouxing, this is the general trend, and Zhuyouxing can't change anything.

  So instead of that, it's better to join in.

  "Look, this is the latest video game, called StarCraft, and now there are many large companies offering bounties. As long as you can get the first place in the region, you will be rewarded with 20 million won." The

  20 million won The prize money is about fifteen thousand dollars.

  This is obviously alluring to young people.

  However, only the first place in the major regions can get the bonus, and the other places will not have any awards.

  "Li Yongli, aren't you good at video games? How about you, do you want to play it? Anyway, it's all about playing, why don't you take advantage of this opportunity to make some money?"

  "Jin Chengmin, you are among us. The best player in the game, come on, let's play a game, maybe you can get the first prize!"

  ...

  In just one week, young people in South Korea have been involved in e-sports.

  Of course, most of these people are just runners. There can only be one winner in each region, and only the winner can be selected by the chaebol. This is not only a chance to get bonuses, but also a video game that can be used opportunity for advancement.

  Through the promotion effect of a country, the attention of e-sports has risen rapidly. Before StarCraft is released, e-sports has already taken the lead, which has also made StarCraft become the center of people's topic at the same time.

  This time, players or not, they all know that such a thing that is just for fun is being formalized.

  However, the people who pay more attention are generally young people, but those in their thirties and above who already have a stable family and career are more sneered at this.

  They don't think video games will make a lot of waves, it's just a small carnival for a group of young people, and when they mature, they won't be interested in this kind of thing anymore.

  Even if there is a country's power to promote it, it is useless. This thing is not on the table.

  On the one hand, an older group of people is dismissive.

  On the other hand, many young people have gathered in one network business place, watching those young people who have made excellent operations one by one show admiration.

  At this moment, most of their adoration is to envy these people for the possibility of winning the 20 million won bonus. As for the game, they have not been too invested in it.