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Spellcrafter's Demise

A/N: The first 50 or so chapters have a comedic focus and are setup for the following plot. They are fun and introduce a lot of important characters, but don't be scared off by the lacking early plot. All of the setup and worldbuilding will be worth it. Hitching a ride with a summoned demon, Edol finds himself in a magical new world. Unfortunately for the young man, his dreams of discovering and exploring magic are quickly interrupted. This new world... knows nothing like a summoning spell. The few powers with previous information about the easily weaponizable spell quickly try to stifle the news of its existence. The moment Glory, the strongest Empire on the Eastern Continent, catches wind of the summoning spell, they move quickly. There is finally a way for them to conquer not only the continent they reside on, but also a method to travel over to sea to claim the land of other countries. ... And if they want to acquire this new spell, who better to search for than the one summoned by it in the first place?

OakFlame · Fantasia
Classificações insuficientes
193 Chs

Fire Starter

"Are you saying…"

Edol had already heard about how getting fame could increase the power of legacies. He had already looked into how he could improve his own spellcrafting, and this was one such method. He wasn't sure how well it would work for himself- the already minuscule starting amount would increase by factors of itself. 

For example, looking at a life element legacy.

If someone could create one potato with their legacy, then they gained x amount of fame, they could then grow two potatoes.

If they started out with a stronger legacy, though, say one that could create two potatoes, after gaining fame, they would be able to grow four instead.

This said, there was a limit. If it continued on like this continuously, the most powerful legacies would likely snowball out of control and become all-powerful after being passed down a few generations.