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Internium Ver. 2

Fantasia
Contínuo · 18.2K Modos de exibição
  • 19 Chs
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  • NO.200+
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Sinopse

### Synopsis of "Internium" In the vast and magical continent of Internia, kingdoms rise and fall under the watchful eyes of the Chromas Family, rulers of the capital, Windas. Their world is a tapestry of vibrant glass structures, fiery mountains, and fortified mud houses, each kingdom more unique and mystical than the last. To the east lie the Daemons of MalWar, ruled by the fearsome grand Daemon Esper, while the west is home to diverse magical races like dwarves, elves, and animal folk. Lore, a young man born into squalor, has always dreamed of climbing the ranks of the Magic Knights. With unyielding determination and a relentless spirit, he practices his swordsmanship daily, hoping to ascend from Fledgling to the exalted title of Knight King. Lore’s journey begins in the city of Lumina, where he endures grueling trials of physical endurance and magical prowess, ultimately proving his worth in a fierce duel. As Lore integrates into the brotherhood of the Magic Knights, he forges bonds with fellow aspirants, each driven by their own dreams and aspirations. Under the mentorship of Sir Gareth, a legendary Knight, Lore’s skills and resolve are pushed to their limits. Alongside his new comrades, Lore navigates the complexities of honor, strategy, and the ever-present challenges that come with his ambition. But becoming a Knight King is not just about personal glory. It’s about protecting the innocent, mastering ancient magics, and facing the darkness that threatens Internia. Lore’s journey is fraught with danger and discovery, as he unravels the secrets of the Magic Knights and confronts the shadows of his past. Each step forward is a testament to his resilience and an unbreakable vow to rise above, no matter the cost. In "Internium," the line between light and dark blurs, and the true power of a Magic Knight is revealed not just in their strength, but in their heart. Join Lore as he embarks on an epic quest, striving to fulfill his destiny in a world where magic is both a gift and a curse, and every choice can alter the fate of the kingdoms.

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Chapter 1Chapter 1

Internia, a vast and thriving continent, is a place where magic weaves through every aspect of life. The land is a tapestry of vibrant fields, enchanted forests, and towering mountains. From the highest peaks to the deepest valleys, magic pulses through the earth, nourishing the crops and empowering the creatures that roam the land.

In the heart of Internia lies the kingdom of Windas, ruled by the Chromas Family. For millennia, the Chromas have maintained their dominion with wisdom and might. The capital city, Lumina, stands as a beacon of prosperity and magic. Its spires reach toward the sky, shimmering with an ethereal glow, and the streets bustle with activity, from merchants selling enchanted wares to scholars studying ancient tomes. The city is renowned for its vast magically crafted glass structures, each colored in vibrant hues of blue, red, green, and yellow, creating a breathtaking mosaic against the skyline.

To the west lies Adobis, a city built upon the desert sands. Magically fortified mud houses fill the kingdom, creating a stunning contrast against the golden dunes. At the heart of Adobis stands a magnificent sandstone palace, its walls carved with intricate designs that tell the history of the land. The people of Adobis are known for their resilience and ingenuity, thriving in a harsh environment through their mastery of earth and sand magic.

To the south, surrounded by fiery mountains, lies the Firoxy Kingdom. The land is harsh and volatile, with rivers of lava and mountains that spew fire. The inhabitants of Firoxy have adapted to this environment, harnessing the power of fire magic to build their civilization. Their cities are fortified with obsidian walls, and their warriors are feared for their mastery of flame.

Along the eastern coast, the port kingdom of Safaris thrives as a hub of trade and commerce. The city is a bustling port, with ships from all over Internia docking to exchange goods and stories. The people of Safaris are skilled sailors and traders, known for their adventurous spirit and resourcefulness. The kingdom is a melting pot of cultures, with diverse influences shaping its vibrant and dynamic society.

Amidst this vast and magical world, we find Lore, living in the poorest district of Lumina. The squalor of his surroundings starkly contrasts with the grandeur of the kingdom.

Lore stands at an imposing six feet, his presence marked by a rugged, shaggy undercut and brown hair that the sun has kissed with golden streaks at the tips. His frame is thick and powerful, built for endurance and strength, a testament to his life of relentless toil. A short, well-groomed beard frames his determined jaw, partially hidden by a weathered scarf that adds an air of mystery. His eyes, a striking shade of green reminiscent of the tumultuous ocean, reflect a depth of resolve and an unyielding spirit.

Lore's home is a small, dilapidated shack, barely holding together. The walls are thin, letting in drafts of cold air, and the roof leaks whenever it rains. Despite these harsh conditions, Lore's spirit remains unbroken. Every morning, he wakes before dawn, his body aching from the hard labor of the previous day.

Lore works menial jobs, anything that will earn him a few coins to survive. From carrying heavy loads in the marketplace to cleaning stables, no task is too degrading if it brings him closer to his goal. He dreams of becoming a Magic Knight, a position of honor and power, but for someone of his lowly status, the path is fraught with obstacles.

In the evenings, after a long day of work, Lore practices his magic. His abilities are rudimentary, but he is determined to improve. He has managed to acquire a few old, tattered books on magic, which he studies diligently. The faint glow of a simple light spell illuminates the pages as he reads, his eyes filled with a mixture of hope and frustration.

Alongside his magic practice, Lore dedicates time to sword training every day. Using an old, rusted blade he salvaged from a refuse heap, he hones his skills in the narrow alley behind his shack. His movements are powerful and precise, each swing of the sword a testament to his determination to overcome his circumstances and achieve his dreams.

One day, as Lore is returning from a grueling day of work, he stumbles upon a commotion in the marketplace. A group of people has gathered, watching in awe as a Magic Knight demonstrates his skills. The Knight, clad in gleaming armor and wielding a staff that crackles with energy, performs a series of impressive spells. Lore is mesmerized, his heart pounding with excitement.

As the crowd disperses, Lore lingers, watching the Knight with a mixture of admiration and longing. Sensing his gaze, the Knight turns and approaches him. There is something in Lore's eyes that catches the Knight's attention.

"You there, boy. What's your name?" the Knight asks.

"Lore, sir," he replies.

"I saw you watching. Do you have an interest in magic?"

"Yes, sir. I dream of becoming a Magic Knight."

"Becoming a Magic Knight is no easy task, especially for someone from... your circumstances. But I see a spark in you. Tell me, what have you learned so far?"

"I've taught myself a few basic spells from old books, and I practice sword fighting every day."

The Knight smiles. "Impressive. There will be trials for new recruits soon. If you're serious about this, I suggest you prepare. This could be your chance."

Eyes wide with hope, Lore says, "Thank you, sir. I won't waste this opportunity."

Filled with renewed hope, Lore thanks the Knight and hurries home. That night, he can hardly sleep, his mind racing with thoughts of the trial and what it could mean for his future.

Lore begins to prepare for the trial with unwavering determination. He practices his spells with greater intensity, pushes his physical limits, and studies late into the night. He knows that this is his chance to change his fate, and he is determined not to let it slip through his fingers.

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4.4
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