The next day, the conference room.
"Everyone, are you still resting?" Wang Jian asked with a smile.
Tong Ke wore a T-shirt with a cat's head on it today, held Heimi in his arms and scratched lightly, smiling with crescent eyes: "Look at the show every day, read comics, and go to the square to feed the pigeons. , I have a very comfortable life. Because the comics are so beautiful, I didn't draw the fanart of Riva that I told the fans, so I'll draw it in a few days."
Heimi squinted his eyes, looking like he was enjoying himself, and his beard was curled up. In the whole studio, except Wang Jian, it has the best relationship with Tong Ke.
Ye Meng's face was full of energy: "I had a lot of fun, but I still have more fun playing games! I'm going to add more fuel today!"
"I've been addicted to "Rise of Kingdoms II" for the past few days. Although it's an old game, it's still very interesting to play it again. I always thought about going to sleep after another round, but I accidentally played it all night. It's really fun!" Luo Shuai's dark circles grew thicker, hehe laughed, looking like he didn't know what to do, "Boss, let's make a real-time strategy game!"
"Rise of the Kingdom" is a game of an overhead continent set in the era of Western monarchs and aristocrats. Players play as a weak king to develop and strengthen their country. Now it has come out to the fourth generation, with elements such as trade, war, and diplomacy. also become more complex. So some old players still like the old version with rough content and graphics, but not bad playability.
Wang Jian recalled the fear of being dominated overnight by "Rise of the Kingdom" when he was in school: "Well, I also like this type, but we don't have enough technical skills now, and we can do it when the time is right."
Bailiao smiled slightly. In order to better produce Kingdom Rush, he spent his vacations studying tower defense games, and he also had a lot of thoughts. This time, the boss will definitely be impressed.
After talking about the holiday, Wang Jian got to the point.
"Kingdom Defense is a tower defense game that we are going to do next. What do you think of a tower defense game? Can someone tell me your understanding of tower defense games?"
The crowd chattered.
"never play it."
"There are little monsters at the exit. They will go through a tortuous road and build defensive towers on both sides of the road to attack. The purpose is to prevent the monsters from going to the base."
"Different towers have different functions. There are about three types of towers. The basic tower can only fight one monster, the group attack tower can fight one monster but the damage is low, and the ice tower can slow down. It needs several towers to match. At the beginning There is only money to build the basic tower, and you can get gold coins from fighting mobs to build the tower, and so on."
"The further back you go, the more monsters you have, and the more blood you get, making it difficult to fight."
Wang Jian concluded: "Well, these tower defenses are relatively rough. To put it bluntly, they use limited resources to buy enough towers to block the tide of enemies. There are not enough enemy types and countermeasures, and the strategy is not enough. There is actually a lot of potential to be tapped at this point.
Strategy, enough strategy choices, different defense systems, and flexible systems to deal with the combined impact of various monsters, I think this is the core fun of tower defense games.
Therefore, in "Kingdom Rush", I designed a total of 80 types of monsters, four types and 20 types of towers, each of which has its own unique characteristics. "
"Eighty kinds of monsters? Twenty kinds of towers?" Luo Shuai opened his mouth, "Turtle, is this still a tower defense game?"
Wang Jiandao: "In addition to the lack of strategy, there is also a major disadvantage, that is, the ineffective time is too long. The monsters appear one by one from the monster exit, and the monsters walk within the range of the tower. These times are meaningless. The waiting time. If the tower is set up, the player has nothing to do during this time.
In order to enhance the immediacy of the game and reduce the invalid time, there are some new designs in "Kingdom Rush",
For example, in addition to tower attacks, players can also use skills to defend.
There are two skills, one is Fire Rain, which can summon a meteorite in a designated area, drop it after a certain delay, cause decent damage to enemies within the range, and have a long cooldown.
The second is the mercenary squad, which can summon a team of mercenaries to block and attack the enemies along the way, with a short cooling time.
There are also heroes, a hero is a powerful and flexible special unit, equivalent to a defensive tower that can run all over the map. Players can mobilize heroes to defend weak places, and heroes also have a skill that can be actively cast. "
The crowd discussed enthusiastically.
"Wow, the tower defense game has added a skill system, and I feel that the game's operability and playability have risen to a new level!"
"It sounds very interesting! There are also heroes, different heroes, different defense towers, players can use various combinations to challenge the same level!"
"What skills to put in a scene, and the timing of skill casting, all test the player's strategy!"
Bailiao was so excited that his face turned a little red: "I think the most eye-catching setting is that monsters can be blocked! This way, players can focus on the layout when setting up defense towers, output higher firepower!"
Monsters can be blocked, and this innovation can be said to be an important watershed in Kingdom Rush and previous tower defense games.
After Wang Jian introduced the main features of Kingdom Rush, he began to explain various types of monsters.
Monsters have attributes such as health, attack power, armor, magic resistance, movement speed, bounty, damage to the base, and skills.
Health value is the blood volume of the monster.
The attack power is related to the setting that the monsters mentioned above can be blocked. In "Kingdom Defense", in addition to the skill to summon mercenaries, there is also a type of barracks defense tower that can produce soldiers, dispatch soldiers at key intersections to block, and allow surrounding defense towers to concentrate firepower output.
The monster attack power is high, the soldiers blocking time is short, and the defense tower output time is short. Therefore, in addition to increasing firepower, we must not forget to upgrade the barracks.
There are two types of tower attack, physical attack and magic attack, and the monster's defense type also corresponds to armor and magic resistance. If you use a physical attack tower, such as an arrow tower, to attack a monster with high armor, it will be very difficult to fight. If you use a magic tower to attack a monster with high armor, it will be much easier to fight, and vice versa.
The design of armor and magic resistance is also to increase the strategy of the game, allowing players to think about how to match the defense towers of different attack types to build a targeted defense system.
For example, there are two monster exits for monsters, one for monsters with high armor, and one for monsters with high magic resistance. Players can arrange magic towers around the route of the armored monsters, and the route of the magic resistance monsters. Arrange turrets or turrets.
Of course, this is just a simple design idea, and there are a lot of things to consider when actually designing a level.