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Chapter 12: Agent issuance

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In the official business chat room of "Binding of Isaac," Schultz frowned as he looked at the three people with Moondustries, Gemtechs, and Essence in front of ID. There are other companies interested in this game.

After reaching an intent with the other party, Schultz had to admit this after receiving the full version of the game and playing it carefully several times. The clever setting of random levels in this game, and countless random matching patterns, is likely to become a masterpiece.

This is a game with potential, and it is undoubtedly attractive to its publishers, but he did not expect that the three major players in the industry are also interested in this game, nor did he think that John would even gather them together to discuss matters of cooperation.

In the business chat room, looking at the other two IDs with the prefixes, Moondustries and Essence, Duncan in the Gemtechs game publishing department sat in front of the computer, his eyes narrowed. It looks like this game maker is very confident. A thought came to him.

As for the game being taken by Moondustries and Essence, he was not surprised. As long as he is a slightly responsible game reviewer, he can almost find that this game is excellent. The only thing that made him a little surprised was that the other party's courage was not bad. He even brought the three of them together to discuss cooperation. As for another small company, Social Tap, it was subconsciously ignored by him.

"Mainly because I just finished the game for everyone, and the next day everyone came up together. I thought it was also fate. It is also very good for everyone to talk about cooperation matters." John's words came out of the microphone.

Who are you fooling-! There was a yell in the minds of the four people present. But when they heard John's words, Duncan, Schultz, and the representatives from Moondustries and Essence all squinted. They realized that all four came to see this game very optimistically, otherwise, they would not have contacted him in the first instance.

"We are not going to around, Essence can provide two ways of cooperation. One is that we give 1 million to buy out the copyrights of this game, and the other is 300,000 to invest in the copyright of the game. Under the premise of cooperation, Mr. John, your studio can retain the right to continue the production of the game, while enjoying the subsequent 30% bonus. Of course, we also give the corresponding promotion channels and resources," Duncan said directly.

"Moondustries conditions are also the same, but in terms of funds, we are better than Essence. We can get a 1.5 million copyright purchase fee and a 500,000 share of copyright," said the person in charge of Moondustries with a smile.

John did not speak, but Duncan, who spoke before, continued to say: "1.8 million buyout copyright fees or 600,000 games are divided into buyout fees."

John still did not speak.

"2 million buyout copyright fees, 800,000 games are divided into buyout fees." This time it was the person in charge of Essence.

The only increase is the cost of buying copyright. Regarding the later sharing or other schemes, neither Moondustries, Gemtechs, nor Essence have any idea. This is also a normal thing. After all, John is just an ordinary game maker, and even the official title level has not been obtained. He is far behind those level game makers.

In the Social Tap Office, Schultz listened to the sound in the headset and the quotes one by one. Schultz gritted his teeth, Social Tap needed an independent game of excellent quality, and quickly made a decision: "The agency release fee of 500,000, excluding the copyright of the game, only requires a 30% profit of the game itself, while Social Tap guarantees an initial investment of no less than 3 million marketing expenses."

Once gambling, Schultz is now betting his own eyes again, believing in this game, and this is also the biggest bargaining chip he can get.

"Mr. Schultz, happy cooperation." Hearing Schultz's words, John, who hadn't spoken, made a decisive opening and did not even wait for the three majors to continue to open conditions.

Because John understood that the three majors were unlikely to make concessions on copyright, and the sincerity of the Social Tap was sealed. This condition can be said to be very, very superior.

At this time, Duncan and the representatives from Moondustries and Essence only showed a trace of some annoyance.

"Mr. John, you are very confident in your game!" Duncan said, holding the fire in his heart.

Everyone is not stupid, and a little thought will make it clear, that the other party has not considered their top three at all unless they can be like the small publishing company of Social Tap, and not force game copyright.

John didn't say anything, but he was very sorry that he hadn't reached the intention of cooperating with the heads of the three companies and said that he had the opportunity to cooperate again in the future.

"Then I wish Mr. John the game sells well." Duncan on the other end of the computer was a little sullen and dropped the next sentence, and then withdrew from the chat room with Moondustries and Essence.

The other representatives of Moondustries and Essence were not happy either. In their view, this is just a game with excellent performance. If you can't take it, you can't take it. Of course, the main reason is that the three major contract terms can be changed by a niche independent game. Unless this is a phenomenal game.

In the chat room, John chatted with Schultz and created a contract. After agreeing to meet and sign the contract, he also left the chat room. After John ended the conversation, he looked at Luna who had been afraid to speak, and then threw herself excitedly on John.

"500,000 agency release costs and the return," Luna said very excitedly.

"There is no 500,000 because there are still taxes to pay, but the return is indeed true," John said with a smile.

***

One day later, he once again went to the city, where he had been for several years. In the office of Social Tap, John signed a contract for the issuance of 'Binding of Isaac' with the other party. A group of people outside the office looked at Schultz's office from time to time.

"The one inside seems to be the producer of the 'Monster Dungeon' we released before?" Someone recognized John and said uncertainly.

"It was him. I originally made the marketing plan and I found a variety of people to get high scores and guide the players' reputation. It was useless for nothing."

"Mr. Schultz, wouldn't it have anything to do with him? Will he still distribute his game as an agent? The company hasn't had decent work for a long time."

Several employees were discussing this in their small group.

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