Stepping out from the Government Building I stretched my arms out. There had been so much paper work that we even had to call and teach the spell to Yuna. She had not been happy about the whole scenario but honestly, I couldn't care after all of that. The feeling of indifference became even stronger when she mentioned that she'd be 'home' in a few hours.
A cold wind blew my hair backwards as my elven ears and kitsune tails twitched with the frigidity. I closed my eyes, feeling the day bearing down on me, lethargy slowly creeping into my mind as I wished to do nothing but relax. Of course something had to happen as soon as I had this thought however as my eyes flashed once again, the luminal space quaking and shaking as explosions rocked the 'distance' of the dimension.
All figures lost their shadowiness and became pallid white figures, starkly white against a pure black void. Then, as if that was a normal occurrence, the dimension just shifted back to how it was. There would have been no evidence of this change had it not been for the ungodly amount of souls that sundered through into the dimension, my Dark reaper Skill picking the change up immediately. Screams reverberated through time in the dimensional space, leaving shockwaves in their aftermath.
"URZA!!! DO NOT USE THE SYLEX!!!"
A dull remnant of memory flashed through my surroundings as an ungodly sundering of the weave of reality unleashed. All within a memory, it was still terrifying. Danger was imminent if I did not flee at this exact moment. I clapped my hands and disconnected myself from the liminal space, the act desperate and rather clumsy. My eyes slowly seeped blood as the lines of text and math within them spun in lattices... It was as if they were re-calculating my position or something to do with the dimension. Sitting on my ass, I awoke to reality with dirt covering my hands and clothes. Questions were prominent within my mind but there was nil that I could find out with my limited magic.
'I need new magic...'
'It is time to finish the normal DND spells and then perhaps I can move onto some other stories' spells.'
I levitated to my feet as my magics cleaned my eyes, face, hands and clothes. Never had I felt that much death all at once. My act of killing one million people had paled in comparison to what I had just bore a remnant echo of. Billions, Trillions, animals and people alike, all seared from reality as if they were germs on a cooking morsel of meat. Yuuki, Ainz, The Demon Lords... None of them could compare to what I just bore witness to for a split second.
Planets shattering? Childs play to the power I had just witnessed. I needed power, I needed knowledge, I needed insight and the technology to achieve it. All technology from my planet was available to me. I must wield it to its full potential! I attempted to join the liminal space once more but was shunted backwards through space, my body slamming against a nearby building and indenting the stone.
From that point on I vanquished the idea of returning to that space any time soon. With a newfound concern and hunger within me I ran back home, discovering Shuna and Milim watching some Gundam Episodes. They panicked when they saw me, but soon calmed as I walked past them and faded into the shadows, going into the bedroom and further, into the tower. From there I sealed it and began to go through each school of magic that I had yet to get from DND.
Necromancy, Divination, Conjuration, Illusion and Transmutation. All were unused... I did not wish to tally long with going through spell by spell however and Decided to just combine all of the spells from one school into a singular spell that would represent said school.
Necromancy.
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| Necrotic Dominion~
Duration: 24hours (Time Zones do not effect this)
When you cast this spell, you tap into the deepest and most forbidden knowledge of Necromancy, gaining unparalleled control over life and death within a 1-mile radius. For the duration of the spell, you gain the following abilities:
Command the Undead: You can raise and control any number of undead creatures within the spell's radius, regardless of their original power or nature. You can command them telepathically, and they will obey your orders without question.
Life Drain: At will, you can drain the life force of all living creatures within the radius. Each creature experiences severe necrotic damage, weakening them significantly. You regain health equal to the total damage dealt.
Corpse Manipulation: You can reshape and reanimate corpses into various forms of undead, including zombies, skeletons, ghouls, Wights, and other more powerful undead creatures. You can also fuse multiple corpses together to create larger and more powerful undead monstrosities.
Necrotic Infusion: You can infuse your own body with necrotic energy, gaining resistance to necrotic damage and immunity to fear or charm. You also gain a significant boost in temporary health.
Soul Reaver: You can trap the souls of those who die within the spell's radius. These souls cannot be resurrected or contacted by any means until the spell ends. You can use the trapped souls to fuel your necromantic powers, enhancing your necromantic abilities.
Deathly Aura: An aura of death surrounds you, causing living creatures that start their turn within 30 feet of you to become terrified for a significant duration. The effect can be shaken off with immense willpower.
Master of Death: You can cast any necromantic spell or perform any necromantic ritual you know without expending additional resources. Additionally, you can perform a one-time wish to duplicate the effect of any necromantic spell or ritual of immense power.
(This is all Dependent on the Power Level of the person being targeted and the current status of the caster) |
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Divination...
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|Omniscient Insight~
Duration: 24hours (Time Zones do not effect this)
Universal Perception: You can perceive everything within a 1-mile radius in perfect detail, including hidden or invisible objects and creatures. Your senses are heightened, allowing you to detect lies, illusions, and magical auras effortlessly.
Foresight: You gain the ability to see into the immediate future. This grants you extraordinary reflexes and foresight, enabling you to anticipate and avoid danger. Your predictions are accurate within a short timeframe, allowing you to react to events before they happen.
Clairvoyance: You can project your senses to any location you are familiar with or have a clear mental image of, regardless of distance. You can see and hear as if you were physically present at that location.
Mind Reading: You can read the thoughts of any creature within the spell's radius. You can delve into their memories, uncovering hidden knowledge and secrets. You can also communicate telepathically with any creature you choose.
True Vision: You can see through all forms of deception, including illusions, disguises, and shape-shifting. You can also perceive the true form of anything hidden or altered by magic.
Prophecy: You can glimpse possible futures, giving you insight into the outcomes of various actions. You can ask specific questions about the future and receive clear and accurate answers. This ability also allows you to guide others with foresight, providing them with the best possible advice.
(This is all Dependent on the Power Level of the person being targeted and the current status of the caster) |
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Conjuration...
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| Grand Summoning~
Duration: 24hours (Time Zones do not effect this) (Also, any objects that are real are unaffected by Duration)
When you cast this spell, you unlock the full power of Conjuration, granting you unparalleled control over summoning, teleportation, and materialization. For the duration of the spell, you gain the following abilities:
Infinite Summoning: You can summon any creature or object from anywhere in the world, regardless of distance. The summoned entities appear instantly at your location and remain for the duration of the spell or until dismissed. You can command summoned creatures telepathically, and they will obey your orders without question.
Planar Gate: You can create portals to other dimensions or planes of existence. These portals allow for instantaneous travel between planes for you and any creatures or objects you choose to bring with you. The portals remain open for as long as you maintain concentration. (Cannot break through to different Worlds, Galaxies, Universes, Multiverses etc...)
Material Creation: You can conjure any non-magical object you can imagine, up to a colossal size. The objects are real and permanent unless dismissed. You can also create temporary magical items that last for the duration of the spell.
Elemental Mastery: You can summon and control elemental forces, such as fire, water, earth, and air. You can create elemental creatures, manipulate the elements to your will, and even alter the weather within a large area.
Teleportation Mastery: You can teleport yourself and any number of willing creatures to any location you can visualize, regardless of distance. The teleportation is instantaneous and flawless, with no risk of error or mishap.
Dimensional Storage: You can create an extradimensional space where you can store any number of objects or creatures. This space is accessible only to you and those you designate. Items and creatures within this space are preserved and unaffected by the passage of time.
Call of the Wild: You can summon entire ecosystems, bringing forth forests, lakes, mountains, and more. The summoned landscapes are real and permanent, allowing you to reshape the environment around you.
(This is all Dependent on the Power Level of the person being targeted and the current status of the caster) |
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Illusion...
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| Veil of Eternity~
When you cast this spell, you unlock the full power of Illusion, granting you unparalleled control over perceptions and realities. For the duration of the spell, you gain the following abilities:
Reality Shaper: You can create illusions that are indistinguishable from reality. These illusions can cover an entire city or landscape, altering the appearance, sound, smell, and even texture of everything within the area. The illusions persist until dismissed or the spell ends.
Phantasmal Creatures: You can summon creatures made entirely of illusion. These creatures can interact with the physical world, dealing damage and performing tasks as if they were real. They obey your commands and can change shape or form at will.
Mind Control: You can create powerful illusions that affect the minds of creatures, causing them to see, hear, and feel whatever you choose. You can alter their memories, create hallucinations, and even control their actions by manipulating their perceptions.
Invisibility Mastery: You can turn yourself and any number of creatures or objects completely invisible, undetectable by any means, including magical or technological. You can also create areas where everything becomes invisible, creating zones of unseen danger.
Mirror Reality: You can create a mirrored version of the world, where everything is reversed. This mirrored reality can trap creatures within it, making them navigate a world that looks the same but behaves differently.
Dreamscape: You can enter and control the dreams of any creature within the spell's range. You can create vivid, lifelike dreams or nightmares, extracting information, planting suggestions, or simply exploring their subconscious.
Ephemeral Constructs: You can create objects and structures out of pure illusion. These constructs are tangible and functional for the duration of the spell, allowing you to build entire castles, bridges, or any other structures you need.
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Consequences:
Fractured Reality: The more you manipulate reality, the more difficult it becomes to distinguish illusion from truth. As the spell progresses, you may begin to lose touch with what is real, causing confusion and paranoia. This disorientation may persist even after the spell ends, leading to long-term mental instability.
Phantasmal Backlash: The phantasmal creatures you summon are born from the deepest corners of your mind. Should your control slip or your concentration wane, these creatures may turn against you, driven by your hidden fears or subconscious desires.
Memory Corruption: Manipulating the minds of others can leave lingering effects on your own memory. Each time you alter someone else's perceptions or memories, you risk corrupting your own, leading to gaps in your recollection, false memories, or even identity crises.
Mirror Trap: The mirrored reality you create is not just an illusion but a reflection of your own psyche. If you lose focus, you risk becoming trapped within this mirrored world, unable to return to the real world until the spell ends, if at all.
Dreamtide: When you manipulate dreams, you open yourself to the dreamer's mind as well. Dark or powerful minds may ensnare you within their dreamscape, turning the experience into a nightmare you cannot escape. If you lose the battle within their dreams, you may suffer psychic damage or even be rendered comatose.
Illusory Fragility: The objects and structures you create with illusions are fragile by nature. Any disruption or break in your concentration can cause them to collapse or vanish suddenly, potentially leading to dangerous situations for you and those relying on them.
(This is all Dependent on the Power Level of the person being targeted and the current status of the caster) |
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Transmutation...
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| Transcendent Metamorphosis~
When you cast this spell, you unlock the full power of Transmutation, granting you unparalleled control over the physical properties and forms of matter. For the duration of the spell, you gain the following abilities:
Elemental Mastery: You can change any material into another, transforming lead into gold, stone into water, or air into fire with a mere thought. This allows you to reshape the environment, create valuable resources, or overcome obstacles effortlessly.
Shape Shifting: You can alter your own form or the form of others, assuming any shape you can imagine. You can transform into animals, other people, mythical creatures, or even inanimate objects. The transformations are perfect and retain all the abilities and properties of the new form.
Physical Enhancement: You can enhance the physical properties of yourself or others. This includes increasing strength, speed, durability, and other physical attributes to superhuman levels. You can also bestow these enhancements on objects, making them unbreakable or razor-sharp.
Temporal Manipulation: You can manipulate the flow of time in localized areas, speeding it up, slowing it down, or even stopping it entirely for a brief period. This allows you to age objects rapidly, freeze enemies in place, or accelerate your own actions.
Biological Control: You can heal any injury, cure any disease, or alter the biological functions of living organisms. This includes regrowing limbs, enhancing senses, or even bestowing immortality by halting the aging process temporarily.
Spatial Warping: You can bend and fold space, creating shortcuts and portals that allow instant travel between distant locations. You can also expand or compress spaces, fitting an entire castle inside a small room or making a tiny box hold an entire library.
Material Creation: You can create complex machines, structures, or even living organisms from raw materials. This allows you to build anything from simple tools to intricate devices or summon entire ecosystems.
Energy Manipulation: You can convert one form of energy into another, such as turning heat into light, kinetic energy into magical power, or electrical energy into sound. This grants you control over various types of energy, making you a master of the elements.
(This is all Dependent on the Power Level of the person being targeted and the current status of the caster) |
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|I will say this Silviana. Do not think this makes you powerful. Whilst it is surely god-like to normal beings, this is but the tip of the iceberg when it comes to powers and different magics. Think of these spells merely as the culmination of DND magic for mortals.|
'But this is saying I can change all matter to whatever I wish...!?'
|Yes, but it only referenced basic things and some energy types. Like all wizards, the spells are showing off their arrogance. It may or may not be as effective as you think it is. Whilst they certainly hold a massive amount of power, there are spells above these that make these look like children holding a flashlight to ward off the dark...|
'Fine... Let's agree that these spells aren't completely broken... How could others compete with me on this planet?'
|Yuuki can copy every spell and skill you use. Ainz has reality warping capabilities and is also probably becoming a demon lord. Guy can practically nullify your magic with his Dragon Might and Ultimate Skills. Rimuru can simply eat your magic infinitely. Milim is the daughter of an actual god and practically has the power of the entire Universe behind her. Your power is but a small speck amongst the power of the Big Bang. |
'... Shit... Am i actually weak?'
|No. You are not. But you have to understand that you are only this powerful here because of the lack of tightness on the rules. Veldenava left this place with weak rules and laws, no other gods are here to reign in concepts and powers and thus all of this power is free for mortals to use without repercussion. If you were in Exandria, your powers would instantly be reigned in by the Prime Deities and Betrayers. Same for any other world that has gods of significant power.|
'Marvel?'
|Not commenting... I am only saying this now because you have stepped onto a path that is beyond a normal mortals'. I am being kind in telling you all this, in fact, I am risking punishment to do so.|
'Shit, shit, stop, I don't need you to explain anymore... I'll reserve my arrogance for later once I am a god.'
|You are still fucking arrogant to think you'll become a god...!|
'Bah, stop it... A girls got to have dreams!'
Silence, it consumed our conversation as the remnants of the combinations finished their messages. I now had overpowered spells for my current power and could honestly advance Tempest to a whole new level of technology. Something I was going to do. I am kind of sick of waiting for the construction of things to get amenities and electricity up.
'Before that... Let's merge the rest of the spells I have on my sheet.'
I cracked my knuckles as I stretched, the fields of Elemental training rising from nothingness. This time, they were completely real... My Transmutation making the entire space real, along with Illusion to make the sensations more vivid, it felt realer than most of reality.
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