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Mother

Masashi Ota didn't take long to consider, and he agreed to cooperate with Takayuki on the same day.

Subsequently, Takayuki negotiated with Masashi Ota and signed a brand new partnership contract.

Masashi Ota's arcade would become the primary distribution channel for upcoming game consoles.

For each machine, Masashi Ota would receive a 15% cut, and the same for each game.

This meant approximately ¥1,000 in profit per machine and around ¥350 for each game.

Without these game consoles, his shop wouldn't be as bustling; it relied heavily on them to thrive, thanks to "Bamboo Games" to sustain itself.

It was like making use of previously wasted space.

On the other hand, Takayuki would handle the remaining packaging and transportation work.

In the future, Takayuki also planned to continue finding some good candidates to help deal with these remaining troublesome matters, focusing solely on game and console production.

Since the distance wasn't far, and each game console took up very little space, coupled with promotional materials and packaging, the final average cost should be less than ¥3,000.

If the scale grew larger in the future, it would still be possible to keep it within ¥3,000.

With this arrangement, including the cut for Masashi Ota, Takayuki's profit could also approach ¥3,000.

This was essentially a doubling of returns.

However, in the future, for the sake of promotion, sales, and subsequent cost reduction of improved models, Takayuki would lower its profits.

Because he knew that the real money was ultimately in the games themselves, not the consoles.

In his previous life, he had witnessed many battles of electronic game consoles.

Several companies took turns entering the fray, all initially aiming to profit from game consoles.

However, when Nintendo emerged with inexpensive consoles and captivating games, it quickly captured every player's heart, becoming the eternal god in players' eyes.

Because anyone buying a game console wouldn't be satisfied with just one or two games; the actual profits from each game were staggering. This was still in the early physical stage; when the digital age arrived later, the profits were even greater.

At this point, major companies finally woke up to the fact that games were ultimately the main focus.

It wasn't until later that they changed their strategies, learning from Nintendo's approach.

However, this still allowed Nintendo to dominate for more than twenty years, only allowing Sony to barely snatch a piece of the market in later years.

Except for Sony, other manufacturers could only be considered short-lived; every time these short-lived ones appeared, society would widely promote Nintendo's "magic pill," but in reality, it remained unshakeable.

However, before Takayuki's crossing, Xbox also showed signs of rising, but what happened later, Takayuki was not sure.

The lowest price Takayuki could accept for game consoles was to deduct all its profits, relying solely on the scale of the games to make a profit.

This was also Takayuki's ultimate goal.

Later on, it was precisely Takayuki's decision that made the Red and White Machine far exceed its sales in his previous life, becoming a super hot product.

For Japan, the Red and White Machine was equivalent to less than a day's wages, sometimes cheaper than games, and anyone with a little money seeking entertainment wouldn't mind spending that amount to make themselves happy.

Even after many years, it remained enduring; thirty years later, its sales volume reached an astonishing five hundred million.

Compared to the small profits from five hundred million consoles, the income from games was terrifying.

And at this moment, Takayuki was still focused on developing the first game.

Dragon Quest had been almost completed in half a month, and next, he truly needed an artist who could help him promote the game.

Game art was like another soul of a game.

It was indispensable at any time, but he had always lacked someone to take care of this matter for him.

Now, Takayuki decided to seek help from outside.

His own mother.

Takayushi.

At this moment, Takayuki stood nervously in front of the phone.

Takayushi was the mother of Takayuki in this world.

In Takayuki's impression of this world, she was a very independent woman.

And she seemed to be a painter with a certain reputation abroad.

She was one of the few artists in Japan who could go abroad and be welcomed.

In the memories of the previous owner of this body, Takayuki seemed to have had a good childhood with his mother.

But since Takayuki entered junior high school, Takayushi began to travel around the world, seemingly for various art exhibitions and teaching jobs.

If he wanted to find a qualified or even surpassing his expectations artist, finding his mother was definitely the right choice.

Compared to contacting those uncontrollable billionaires his father knew, there was no problem finding these purely instrumental artists.

However, the original owner of the body had little contact with his mother since junior high school, and most of the time, it was Takayushi who actively contacted him.

Perhaps because he had already integrated well with this body's identity, when Takayuki decided to call his mother, he was actually a little nervous.

At this moment, he kept thinking about how to say the first sentence to his mother.

Takayuki shook his head, while Sayuri peeked out sneakily, eagerly wanting to listen to some of Takayuki's secrets.

She seemed to have long since stopped being an outsider.

In the end, Takayuki picked up the phone and dialed the number that would always give the child the green light first.

Ring... Ring...

Click!

"Is this Takayuki? Is this Takayuki?"

"Mother, it's me."

At the other end of the phone, a spirited female voice sounded.

The moment the call was connected, the tone of the woman on the other end was very cheerful and happy.

It seemed that Takayushi was very happy that her son called her.

"Wow, Takayuki finally took the initiative to call me. It's really heartwarming! Today I must celebrate properly!"

At this moment, Takayushi was in a hotel somewhere abroad, and the hotel room was filled with various painting supplies and canvases. Judging by the clutter in the room, it seemed that Takayushi had been staying there for a while.

The sky outside was already turning white, roughly the opposite of the time difference in Japan.

At this time, Takayushi usually slept in, but the child's call was extraordinary. It had been a long time since Takayuki called her himself.

The moment the phone rang, she rushed up and picked up the phone designated for her child, faster than ever before.

"Mother, are you okay? Have you been staying up late?"

"Your mother will certainly take care of her body, but what about you, Takayuki? Are you doing well at home? Is it messy? If it's messy, you can call the cleaning company to help."

"Don't worry, I'm fine here."

"Takayuki, let me tell you, you must take care of yourself. Your parents have always been away from you, and the only thing they can do is provide money or some limited help with connections, so you mustn't neglect yourself, understand?"

"Mm-hmm."

Takayuki nodded earnestly.

Then, Takayushi's tone changed, "Alright, spill it. What's the matter? I'm sure it's not about money."

"I need an artist, preferably a manga artist. Of course, the more options, the better."

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