webnovel

Sequences, Items, And Skills (Spoilers Duh)

Lucian BlackHeart (Paradox Pathway): 

Sequence 9- Stuntman: 

Enhanced agility: The ability to perform acrobatic maneuvers with grace and precision, surpassing normal human limits.

Superhuman strength: Increased physical strength enabling the stuntman to lift heavy objects, smash through obstacles, or deliver powerful blows.

Enhanced durability: Greater resistance to physical harm, allowing the stuntman to endure falls, impacts, and other dangers without sustaining serious injuries.

Spatial awareness: A keen sense of space and surroundings, allowing actors to navigate sets and interact with props with precision and confidence.

Danger sense: The ability to instinctively sense imminent threats or danger, giving the stuntman heightened awareness and reaction time to avoid harm during stunts and performance

Sequence 8- Artisan: 

(Strengthen: Endurance, Strength, Spacial Awareness) 

Artisanal Alchemy: Blend artistic talents with alchemical knowledge, creating potions, elixirs, or materials with extraordinary properties.

Sigil Crafting: Create personalized symbols and sigils representing specific intentions or magical effects. These sigils can be inscribed onto weapons, armor, talismans, or amulets, and used within magical circles to manifest desired outcomes or protect against supernatural threats.

Enhanced Precision: Possess an innate sense of precision and accuracy, allowing the consumer to craft intricate details with ease. They now have steady hands and sharp focus, enabling them to create flawless designs and perfectly balanced structures.

Master Crafter: The consumer's ability to craft has improved significantly. It comes more naturally to them now compared to before. They would have become exceptionally skilled; if their previous blacksmithing was average or pretty good, now it's as if they were born from the God of blacksmithing himself.

Sequence 7- Treasure Seeker: 

(Strengthen: Endurance, Spacial Awareness, Intuition, Danger Sense) 

Clairvoyance: The ability to gain information about an object, person, or location from a distance. This allows the seeker to scout ahead and identify potential threats or treasures without physically being there.

Psychometry: The power to read the residual energies and memories associated with an object. By touching a treasure or artifact, the seeker can learn about its history, previous owners, and any hidden dangers it might carry.

Pathfinding: An innate sense that guides the treasure seeker along the safest and most efficient routes to their goal. This ability helps them avoid traps, pitfalls, and dangerous creatures that guard the treasure.

Magnetic Manipulation: The capability to manipulate magnetic fields, aiding in the detection of metallic treasures buried underground or hidden within metallic structures.

Navigation: Proficient in reading maps, understanding landmarks, and using compasses or other navigational tools to find their way through unknown territories.'

Sequence 6: Cursed Knight

Sequence 5: Earth Sentinel

Sequence 4: Mist Shaper

Sequence 3: Ethereal Warlock

Sequence 2: Light of Destiny

Sequence 1: Shadow Monarch

Sequence 0: The Paradox"

Main Shadows: Bartholomew, Asura, Golurk, Ainz Ooal Gown, Chicken Feet, Beatrice, Lorax, Jefferson, Tony Tony Chomper,

(A/N: Please inform me if there was anyone I missed) 

(A/N: Skill level: Beginner, Adept, Mediocre, Advance, Expert, Master) 

Skills: [Master Chef], [Magic Manipulation: Curses, Shape-shifting, Illusion, Shadow, Tracing, Earth, Trap] [Curse Flames] [Expert Archery] [Advance Swordsmanship] [Advance Spearmanship] [Expert Bo Staff Wielder] [Master Scythe User] [Advance Chain User] [Expert Blacksmith] [Expert Proverker] [Eyes of Foresight] [Cursed Sight] [Richness Enhancer] [Expert PotionMaker] [Expert Martial Artist] [Expert Enchanter] 

(A/N: Again tell me if I missed anything) 

Items: Grimoire, Shape-shifting Weapon: (Scythe, Bow, Spear, Bo Staff, Chain sickle, Sword) Dyslexic Glasses, Card of Blasphemy, Dragon blood, Golden Apple, Nemean Lion coat

(A/N: I feel like he has more things but my mind is literally going blank right now) 

Legacy: Sun Affinity, Insight

Annabeth Chase (Ruin Pathway): 

Sequence 9- Librarian: 

Knowledge Absorption: The power to instantly absorb the knowledge contained within any book by touch.

Language Comprehension: Understanding and speaking any language written in the books within the consumers library.

Warding: Capable of creating wards that are normally used towards a library.

Enhanced Wisdom: Gives the consumer a boosted effect on their wisdom

Knowledge Sharing: Able to transfer knowledge the consumer absorbed through a book to whomever they want."

Sequence 8- Architectural Engineer:

(Strengthen- Warding) 

Blueprint Projection: The power to project detailed blueprints and 3D models of designs directly into the air.

- Architectural Animation: The power to bring architectural creations to life, animating statues, golems, or even entire buildings

-Material Enhancement: Capability to imbue building materials with magical properties, enhancing their strength, durability, or aesthetic qualities.

- Geomancy: The ability to manipulate the earth, which will help in constructing buildings or other structures.

- Architect's Eyes: The innate talent to perceive the structural weaknesses and vulnerabilities of any building or construct at a glance.

Sequence 7- Historian: 

(Strengthen: Language comprehension → Ancient Language Comprehension: Able to Perfectly read and understand lost and forgotten language upon seeing them once) 

Historical Projection: The Historian might be able to create realistic illusions or projections of historical events, people, or places. These projections could be used for educational purposes, strategy planning, or even as a form of mental or emotional manipulation.

Historical Conjuration: The Historian might have the ability to temporarily summon historical figures, creatures, or objects from the past to aid them. These conjurations could be used in combat, for guidance, or to solve specific problems

Understanding of Causality: The Historian could possess a deep understanding of how events influence one another over time, potentially allowing them to predict future developments based on past events

Perfect Recall: The ability to remember any event, text, or piece of information the user has encountered with perfect accuracy. This would include the ability to recall the most minute details, making the Historian an invaluable source of information.

Sequence 6: Occult Scholar

Sequence 5: Tomb Raider

Sequence 4: Arcane Antiquarian

Sequence 3: RuneMaster

Sequence 2: Time Weaver

Sequence 1: Empress of Decay

Sequence 0: Goddess of Ruin

[Skill: [Expert Dagger skills] [Expert Crafter] [Expert Strategist] [Advance Martial Artist] [Expert Architect] [Expert Engineer] [Mediocre Swordsmanship] [Mediocre Magic user] [Advance Knife Mastery] [Expert Throwing Proficiency] [Advance Marksmanship] [Expert Hunter] [Advance Writer] [Expert Scholar]

Items: 

Nemean Lion coat

Phoenix Quill: Uses stamina to turn words in magic, (gift from Lucian)

Throwing Cards: Used with the quill to write the words in, which when thrown, said magic word. 

Storage pouch: enchanted using the concept of Lucian's shadow storage(gift from Lucian)

Twin Dagger: When thrown returns to sheath, while also possessing enchantments, (gift from Lucian) 

Metal Wings: booster at the back center of the wings enchanted to be fueled by solar power taking in by the feathers, the feathers are razor sharp and detachable from the wing frames which the users can manipulate at will however it uses a lot of mental energy. The thrown Feathers are enchanted to fly back and join their place once thrown. There are approximately 200 feathers in Total, 100 feathers in each wing. (Created by Annabeth, enchanted by Lucian) 

Metal Braces: The bracelets protect Annabeth, allowing her to deflect impacts from many kinds of firearms and weapons. They are impervious to fire, energy blasts, and projectiles (ranging from shells to arrows). The bracelets also make Annabeth immune to fall damage. Annabeth is able to offer up her stamina to the brace which in turn makes her stronger for the duration of stamina she gave off. (A Christmas gift from Medea)

Zooming Goggles: Protects Annabeth's eyes from wind resistance when flying, not to mention dust, the goggles are enchanted to zoom in and get a good look from a far away distance, so even if Annabeth is way up in the sky she would be able to Perfectly see the ground beneath her. (A Christmas gift from Lucian)

Thalia Grace (Tempest Pathway): 

Sequence 9: Brawler: 

Enhanced Strength and Speed: Increased physical power and agility to deliver powerful punches and quick movements.

Preternatural Reflexes: Superhuman reaction times to anticipate and dodge attacks.

Endurance and Durability: Increased resistance to physical damage and greater stamina to withstand prolonged battles.

Combat Intuition: The ability to instinctively understand an opponent's weaknesses and predict their next moves.

Adrenaline Rush: Temporarily boosts all physical attributes in critical moments during a fight.

Aura of Intimidation: Projects a fearsome presence that can demoralize or intimidate opponents, making them less effective in combat.

Sequence 8- Lancer: 

(Strengthen: Strength, Speed, Endurance, Durability, Combat Intuition) 

Mastery of polearms: Which enhances Lancers skills when wielding any type of polearm weapon, like spears, halberds, and, as the name entails, lances.

Piercing Strike: Lancer can perform attacks that penetrate most defenses, allowing you to deal significant damage to heavily armored opponents.

Leap Attack: Lancer can perform powerful jumping attacks, closing distances rapidly and striking with great force from above.

Sequence 7: Thunder Herald- 

(Strengthen: Speed, Piercing Strike) 

Electrokinesis: Thunder Heralds can generate and control electricity, allowing them to shoot lightning bolts, create electric fields, and manipulate electrical currents.

Lightning Reflexes: Their reflexes are enhanced to near-superhuman levels, allowing them to react almost instantaneously to threats and dodge attacks with ease.

Thunderous Roar: They can emit a powerful shockwave or sound wave, stunning and disorienting enemies in a wide area.

Storm Step: This ability allows them to teleport short distances in a flash of lightning, making them incredibly agile and difficult to pin down.

Sequence 6: Cyclone Rider

Sequence 5: Cloud Shaper

Sequence 4: Wind Commander

Sequence 3: Sky Dominator

Sequence 2: Storm King

Sequence 1: Elemental Sovereign

Sequence 0: The Unforgiving Tempest

Skills: [Expert Commander] [Expert Martial Artist] [Master Polearm Mastery] [Advance Archer] [Lightning Manipulation] [Weather Manipulation] [Expert Shield user] [Aura of Authority] 

Items: 

Nemean Lion coat

Celestial Bronze Spear: used to channel Thalia's lightning abilities. 

Replica of Aegis shield: Those who stare at it get intimidated immediately. 

Heavy boots: when smashed down released a thunderous shockwave, which causes 1a miniature earthquake in Thalia's vicinity. When she is strong enough she will have the potential to cause actual earthquakes (Christmas gift from Medea) 

Fearless Necklaces: Calms down the user from experiencing any crippling fear. Thus taking away Thalia phobia of heights allowing her to fly normally. (Christmas gift from Lucian) 

Luke Castilian (Redemption Pathway): 

Sequence 9: Duelist- 

Enhanced Reflexes: Sharply improved reaction times, allowing the Duelist to respond quickly to threats and attacks.

Heightened Agility: Superior agility and coordination, enabling acrobatic maneuvers and swift, precise movements in combat.

Weapon Mastery: Basic proficiency with a variety of weapons, particularly those used in one-on-one duels such as swords, rapiers, and daggers.

Combat Intuition: An innate sense of an opponent's next move, making it easier to anticipate and counter attacks.

Tactical Awareness: The ability to quickly analyze and exploit weaknesses in an opponent's fighting style or battlefield positioning.

Endurance: Increased stamina and resistance to physical fatigue, allowing for prolonged engagements without tiring.

Pain Resistance: A higher threshold for pain, enabling the Duelist to continue fighting despite injuries that would incapacitate ordinary people.

Focused Mind:  Enhanced concentration and mental clarity, reducing the likelihood of being distracted or confused during combat.

Rapid Recovery: Faster healing of minor injuries and quicker recovery from physical exertion.

Sequence 8: Swordsman- 

(Strengthen: Everything) 

Enhanced Swordsmanship: This ability grants the swordsman significantly improved proficiency with bladed weapons, allowing for expert-level sword techniques and maneuvers. This includes heightened precision, speed, and strength in sword strikes, making them a formidable opponent in close combat.'

Sequence 7: Betrayer: 

(Strengthen: Focused Minds, Pain Resistance, Tactical awareness) 

Lies of Conviction: The Betrayer has the ability to tell lies with absolute conviction, making it nearly impossible for others to detect their deception. Even truth-detecting abilities would have difficulty discerning their lies. 

Shadow of Betrayal: The Betrayer could create a shadowy doppelganger or illusion of themselves to carry out acts of betrayal on their behalf, confusing their enemies or distancing themselves from direct involvement.

Weakness Exploitation: The Betrayer could instinctively identify the deepest fears, insecurities, or hidden weaknesses of others, using this knowledge to manipulate, blackmail, or betray them at the most opportune moment.

Saboteur's Touch: The Betrayer can subtly sabotage objects, systems, or plans without immediate detection. For example, they might weaken the structural integrity of a building, plant false evidence, or tamper with machinery. These sabotages are usually unnoticed until it's too late, and they often cause catastrophic failure at the worst possible moment.

Sequence 6: Gladiator

Sequence 5: Avenger

Sequence 4: Berserker

Sequence 3: Paladin

Sequence 2: Sword Saint

Sequence 1: Hero

Sequence 0: Redemption

Skills: [Expert Persuader] [Advance Strategist] [Super Speed] [Master Swordsmanship] [Expert Thieve] [Advance Lockpicking skills] [Advance commander] 

Items: 

Nemean Lion coat

Backbiter: A sword able to affect both Mortals and supernaturals alike

Recall glove: When disarm the user is able to recall their weapons back instantly. (Gift from Lucian) 

Percy Jackson (Ocean Pathway): 

Sequence 9: Adventurer:

Enhanced Survival Instincts: The Adventurer has an acute sense of danger, allowing them to instinctively react to threats. This includes better reflexes, a heightened awareness of their surroundings, and a strong intuition that guides them away from traps or ambushes.

Physical Resilience: As a beginner in the path of the adventurer, they gain slightly enhanced physical endurance and stamina. They can survive in harsh conditions longer than ordinary people and can recover from fatigue quicker.

Basic Combat Skills: The Adventurer is proficient in the basics of combat, particularly with melee weapons like swords, daggers, and spears, as well as with simple firearms. Their combat prowess is not extraordinary but sufficient to handle common threats.

Basic Agility and Acrobatics: The Adventurer has enhanced agility, making them proficient in climbing, jumping, and performing acrobatic maneuvers. They are adept at scaling walls, cliffs, and other challenging surfaces.

Endurance Burst: In critical moments, the Adventurer can push their physical limits beyond normal capacity, granting a temporary boost in strength, speed, or stamina. This burst of energy helps them overcome challenges or escape perilous situations.

Sequence 8: Equestrian

Sequence 7: The Mariner

Sequence 6: Crusader

Sequence 5: Admiral

Sequence 4: Earthquaker

Sequence 3: Sea King

Sequence 2: Typhoon Sorcerer 

Sequence 1: Leviathan

Sequence 0: Ocean Sovereignty 

Skill: [Adept Swordsmanship] 

Item: Riptide, Card of Blasphemy, Trident

Próximo capítulo