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Baldur’s gate.

True, the investments and growth are disproportionate, and a single failure could steer them toward an irreversible path. However, the debut of the Pokémon series has exceeded expectations, creating a stronger impression than usual for such shows. The Pokémon series has been a gratifying experience for fans of the game. While the craze isn't as widespread as in past years, it still sparks excitement among children today.

By improving the investment channeled into OLM Inc., they released the first 30 episodes out of the proposed 65, airing them on screens since late April.

With strategic use of commercials, the game has been cleverly categorized and promoted, leveraging comic book sales outlets to advertise the trading cards, which are now hitting the market alongside the games. Would anyone take such a risky move? Very few. But Billy couldn't care less. He's generated a market presence that not only covers costs but grows exponentially for a series with amplified growth potential.

Not far away, the dubbing for Evangelion has begun. It is planned as a springboard for the adult-oriented animation channel, DVD sales, and licensing opportunities. Having three distinct channels—one for children, one for teens, and one for adults—creates a strategy where certain series can cross audiences based on theme and appeal.

-It remains one of the brightest ideas, - remarked Raimon, analyzing the animation schedule. He wanted to know more about the other Pokémon, from the villains to the overarching direction of the series. But that wasn't all. Heavyweights like The Powerpuff Girls, Billy & Mandy, Hey Arnold, Trigun, and Dexter's Laboratory were major hits, drawing people in for a second viewing. It was a blessing not to see the backstage chaos of a channel producing the best original series on the market.

Not to mention Gargoyles, Samurai Jack, and Hardman Slash—a project spearheaded by animator Jozz Stokman from Lux Nation, who had officially established himself as a key figure on the forefront of animated margins.

-Everything we do here is promoted across America. We've already hit 5 million copies of Pokémon,- commented Joseph Blinky, a Stanford graduate with ID Software RPG Platforms since its inception. He worked tirelessly, streamlining every trace of orders and diversifying the offerings, including the latest Pokémon Gold and Silver.

It was a small team of 25 people, but they consistently delivered. The latest masterpiece was Baldur's Gate, which Raimon had admired for some time, dedicating himself to refining the story.

-I suppose you came for Baldur's Gate? - asked Joseph Blinky.

-Yep, I did. I brought along one of the best Dungeons & Dragons experts, and it turns out he's also a brilliant graphic designer. He'll help us refine some character designs and environments. I've already spoken with Epic; they're willing to dedicate some time to modifying and optimizing the maps for better gameplay, - Raimon replied.

Looking at the RPG, full of diverse ideas, the world-building—complete with races and class choices like warrior, barbarian, thief, mage, archer, and paladin—showcased endless possibilities that only D&D could offer.

-You can do it. Talk to Nicols as usual and get it done. Just keep in mind that we can't spend any more time on this series. We're already overwhelmed with the lengthy and exhaustive corrections, - said Joseph, shrugging. The product had passed Raimon's approval some time ago. After three games, they had developed the instinct to identify when something needed patches or adjustments.

-Just minor details. Some faceless characters, a few tweaks to the zombies, maybe some paper variants, - remarked Raimon, focusing on improving the final touches of the series.

The question expert was none other than Francis Bow, a newly graduated graphic designer specializing in online advertisements with a deep study in graphic arts.

-We'll do what we have to, - Raimon said, letting out a grimace that revealed a hint of soul-crushing exhaustion. The game was nearing its release, with only the final touches left before recording for various formats and preparing for mass distribution across all available consoles.

In 1996, such a gamble was rare but not impossible. It served as a catalyst. With Billy holding the rights to Dungeons & Dragons, Baldur's Gate became the single-player modality fans craved. It bore the love of Raimon and his many friends, Billy's vision, and, of course, the best designs possible with the collaboration of Lux Animation, Pixar, and Epic Games, merging Real Engine and Machiner into one platform for specialized game design.

-Poor Nicols, - Joseph commented, shaking Raimon's hand.

...

RPG Platforms had been delivering role-playing games for months with charm and identity. In most cases, it focused on crafting pixelated worlds—simple yet brimming with intricate details. It was like painting a long, sprawling mural and then stepping back to view it from afar, each map a unique development.

-So, do you plan to shut down the Baldur server next week? - Raimon asked in surprise.

-We have to move on to the next game. Billy doesn't settle for just one release; it's at least two per year. And the Fate saga requires operators to completely overhaul the intricate maps. It took us a year for Jeanne and Darc. Now I hope not to overextend The Chronicles of Arturia (Fate: King Arthur) for too long,- said the brilliantly skilled game programmer John Nicols. He also had to keep up with Pokémon, now handled by just two people mapping the worlds. Real Engine helped, but they needed to deliver improved versions for the next release.

-Damn Billy and his insane publishing schedule,- Raimon muttered, knowing Billy's calendar was relentless.

-The company now has two electronic engineers shifting to systems work, coming from Apple. But they'll have to learn everything from scratch, - John remarked.

-I see. I guess I'll have to put in extra hours, - Raimon replied. More often than not, he paid the designers he brought in out of his pocket. RPG received funding, but as one of the lesser-prioritized franchises, they got just enough. That was balanced by the resources and significant financial backing that ID Software and Pixar provided annually to upgrade their equipment, and software, and push the limits of their creative reach. They were now delving into special effects—at least the simpler ones.

...

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