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{The Ocean's Call 2}

"Beats me. I just kind of wanted to go out there and flex my muscles a little. I don't hide the fact that I love to crush the weak, whether they're whimpering variant beasts or weakling Alters.

But yeah, seems like this isn't worth it.

Not like stopping this fight is going to net us any real AP. Might as well wait for them to get civilians in the crossfire to up any AP gains, but even then, villains are real careful these days to keep their fights all self-contained, so meh." Hat Trick yawned as he realized his chances of going out and beating up villains diminished by the moment.

But honestly, as he noted, it was not really worth it either.

Heroes received AP (achievement points) based on successful missions that determined their placement in rankings and potential for promotion.

But variant attacks provided the most AP while apprehending villains provided far less.

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