On the day of the PUBG streaming competition.
In Shanghai.
After the warm-up, the livestream had reached an unusually hot level of attention. A large number of viewers had poured into the livestream rooms of major livestreaming platforms, and the total number of viewers was close to ten million!
The popularity was even close to the domestic league of League of Legends.
Of course, PlayerUnknown's Battleground was still in its early stages of promotion, so it was impossible for it to gain as much attention as League of Legends. However, in terms of the number of people, this live broadcast was enough to be regarded as the focus of thousands of people.
The screen in the livestream room was still the waiting interface, on which there was a countdown to the start of the competition, the name of the competition, a list of participating teams, and a detailed schedule.