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Raid (Part 2)

Lith's predecessors hadn't left all those goodies out of the goodness of their hearts. Finding something valuable inside Huryole required luck, plus one had to fight not only against powerful monsters, but also against time.

The lost city was a living labyrinth that would periodically rearrange itself, making any old map useless. To make matters worse, its walls couldn't be affected by earth magic, dimensional magic was sealed, and destroying the walls to make haste only made the cursed item that ruled Huryole angry.

Normally, the problem with the inhabitants of a lost city was that they would grow in power and numbers over time. It was a Ranger's duty to cull them and reset their power before they became too strong.

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