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it happens shockongly frequently. Heck, there have been instances in the real world where a person who became a historical keynote later was only saved from being wiped early by his opponent suddenly suffering a heart attack at a key moment.
Wasn't the literal first thing Tilly screamed no zombies because the inquisition will eradicate you due to them being infectious? Why have we backtracked on that so fast?
A previous chapter gave him personally the ability of universal translator, but it didn't state his familiar had it or would have it outside.
Why complain that the Fairy is negotiating for more things? I ask you to buy me a burger, hand you 3 bucks for it, and you come back with a burger, fries, and a soda for me, should I whine and complain that I got more than I paid for?
It includes a note that you can also understand adventurers and any other entities in the dungeon speaking language. Which the author can exploit to have a pack of regular wolves chatting in the dungeon if they so choose.
Mixed. I most often see Zombies portrayed as higher toughness, lower damage output, but about even with typeless skeletons overall.
Depends on how realistic the biology is. The minimum number of pairs to create a sustainable bloodline of wolves is 500. 10 is an EXTREMELY thin genetic bottleneck which would likely result in mutations and disability running rampant before stabilizing, if it even could. If it's just gamelogic though, getting started on a dedicated assassin corp of nonelves could be wise if we don't have to worry about factionalism breaking things or matching setting synergies or anything like that.
Yep, the problem is if there's a substantial number of survivors or if one of the survivors has connections he was unaware. Or, to put it in cultivation terms: You kill the little one, then the big one shows up, you kill the big one, then the elder one shows up, you kill the elder one, then the big and elder one shows up.
So, I see your argument, but there is a difference. Let's say two characters reach foundation establishment. One is heterodox, and the other is orthodox. The heterodox individual hits Foundation establishment at 27 and lives for 6 months with that power before perishing. The orthodox individual hits foundation establishment at 65 and has those same 6 months. Now, in theory, the 6 months are equal, but in practice, every stage prior to those six months, there was an option to ask either/or to help briefly. So you'd have Qi Cultivation Peak available to help or speed up other equivalent Qi Cultivators for longer on the Orthodox side. Likewise, the Orthodox side has more opportunities to complete his chosen tasks, he just can't necessarily hit power windows at desparate times. This is why spending lifespan directly matters, time is one of the most consistently valuable resources, especially for cooperative play.
A roosters crow literally instagibs lowlevel undead, and harms midlevel undead. Chinese farmers have good sales tactics.