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Service_Genie

Service_Genie

Lv4
2025-06-01 JoinedGlobal
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Writing

41.1h

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370

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132
  • Service_Genie
    Service_Genie3 months ago
    Commented

    Prism Ray - Beam / Control / Continuous / Redirectable Unleashes a radiant rainbow beam, forming a concentrated ray of prismatic energy that can be redirected at will for a short duration. The beam refracts as it moves, bending into dazzling streams of light that strike the target from multiple angles. Enemies caught within the ray are overwhelmed by its brilliance, their vision distorted by the colors, leaving them blinded for 12 seconds. The elegant glow leaves behind shimmering trails of light that linger in the air.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Crystal Shards – Projectile / Spread / Debuff / Stacking Summons 2 to 7 floating crystal shards that hover briefly before launching toward nearby enemies. Upon impact, each shard embeds itself and begins to spread crystallization throughout the target’s body, gradually hardening flesh and interfering with healing magic. The effect intensifies with each additional shard, forming branching crystal growths beneath the surface, making magical healing less effective.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Shattered Floral Blossom – Single Target / Internal Damage / Burst / Pierce Fires a jagged crystal projectile, piercing deep into the target upon impact. Once embedded, the crystal erupts from within, blooming into an elegant yet deadly crystalline flower that expands through the body. Its razor-like petals tear outward, dealing devastating internal damage while leaving behind lingering shards that continue to fracture and crystallize the target from within. The bloom glows faintly with prismatic light, displaying beautiful shades of sky blue and deep violet.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Sylvan Refuge – Support / Restoration / Defensive / Absorption Summon a massive, living tree that absorbs any magic it can draw from the surrounding area, except for magic stronger than or opposing its own natural energy. The more magic the tree absorbs, the larger and sturdier it becomes, even acting as a physical barrier or obstacle on the battlefield. As it grows, it releases restorative energy, healing nearby allies and boosting their vitality. Extended use or absorbing large amounts of magic may drain the caster’s stamina.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Astral Sweep – AoE / Ranged / Offensive / Knockback Releases a wide, sweeping arc of psionic energy that surges outward in a powerful crescent. The astral wave expands rapidly, striking all enemies within its path with overwhelming mental force while disrupting their focus and balance. Its reach and intensity make it ideal for clearing space and controlling multiple enemies at once.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Crimson Veil – Defensive / Stealth / Buff / AoE Summons a thick crimson mist around the caster or a chosen area, masking her presence and making enemies’ vision unreliable. Allies inside gain increased movement speed and heightened agility, while foes struggle to navigate or detect anyone within the mist. The ruby particles swirl like liquid silk, creating a protective yet elegant shroud that combines stealth, defense, and graceful battlefield control.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Amethyst Ward – AoE / Support / Defensive / Offensive Encases one or more allies in a translucent violet crystal, forming a protective dome that shields them from incoming attacks. The crystallized form remains faintly visible when allies move into combat, allowing them to attack, cast magic, or use skills while protected. If the dome is not manually broken down and an ally is blasted, it automatically reforms into crystal again, maintaining their protection. When an enemy approaches, the crystal releases razor-sharp shards, striking foes in close proximity. This skill has no fixed duration but continuously drains the caster’s stamina while maintained. It can be cast up to 8 times per day, with each dome counting as one stack.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Ruby Eclipse – Buff / AoE / Control / Aura Summons a massive Blood mist, turning the sky above the battlefield into a crimson expanse that fully covers the sun. The swirling ruby mist envelops allies, empowering them with heightened strength, agility, resilience, and accelerated regeneration. The effect scales with the size of the battlefield, creating an overwhelming aura that fortifies all allies within its reach. The oppressive ruby sky strengthens their resolve, making them harder to wear down.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Chromatic Oblivion – Single Target / Offensive / Debuff / Control Fires a concentrated burst projectile of vibrant, shifting colors at the target. On impact, the explosion of color overwhelms their vision, causing colorblindness so everything appears in black and white. While affected, the target cannot see or react to enemy skills, reducing their ability to detect attacks or perceive effects. The effect lasts 25 seconds and scales with the caster’s power and focus.

  • Service_Genie
    Service_Genie3 months ago
    Commented

    Scarlet Dance – Offensive / AoE / Multi-Strike / Mobility Twirls gracefully, your movements weaving arcs of razor-sharp ruby mist that slice enemies around her. Each step leaves behind lingering trails that continue to harm or ensnare foes. The skill’s lethality increases when multiple enemies are within range, turning your battlefield presence into a deadly, choreographed performance. Mist trails shimmer like liquid rubies, combining fluid motion, deadly precision, and breathtaking elegance. While performing Scarlet Dance, you can float or glide along the mist, allowing smooth, weightless movement across the battlefield. This fluid motion also enhances your agility, increasing dodge and evasion while the skill is active, making it difficult for enemies to land attacks. The skill lasts for 20 seconds.

Highest-Rated Agent Thanks to My Sorcerer System

In a world overrun by monstrous creatures and dark entities, humanity is forced to fight back. A renowned organization has developed an advanced evolutionary method to combat these threats, using technology that creates Systems through a combination of neural interfaces, high-tech implants, energy conduits, and Magic Cores. A machine studies each Magic Core, revealing the powers and traits it contains, and fuses them with a compatible human host. Through this process, it channels and amplifies raw magical energy, simulates hidden abilities, and generates extraordinary skills within chosen individuals—allowing them to access extraordinary power and gain strength far beyond normal limits. During combat, each individual System records battle and performance data. It then evaluates the Agents, combining its analysis with public votes to produce a final ranked evaluation every month. As the world evolves, many of these dark entities also adapt, learning to blend into society and becoming nearly impossible to detect until it is too late. Ezekiel is chosen to wield the Sorcerer System, granting him the power to control time. Alongside him are his squadmates, each equipped with their own Systems, combining their abilities to undertake deadly missions. Together, they face formidable enemies, navigate a society where danger can emerge from anywhere, and uncover hidden conspiracies that threaten humanity itself.

Service_Genie · Fantasy
29 Chs

Arcane Weapon Online

Malachi was a gamer who spent most of his time in front of his computer. He enjoyed all kinds of games—adventure quests, role-playing journeys, strategy battles, simulations, fantasy worlds, and action-packed realms filled with magic and mystery. When he participated in a company’s beta version of a new game from ArcanePixel, a studio known for producing massive worldwide games, he didn’t hesitate. The offer alone was too good to ignore, especially since it promised cash rewards for every participant. During the briefing, the company explained that this wasn’t just an ordinary game. They were testing something revolutionary before its global release. Instead of using a controller, console, or computer, players would wear a special VR headset that connected directly to their minds. Their consciousness would enter the game world, allowing them to experience everything as vividly as real life. But there was a warning. Once inside, players wouldn’t be able to leave until the final boss was defeated or until the game officially ended. Until that moment, their bodies would remain asleep in the real world while their minds stayed inside the game. Malachi wasn’t the only one who accepted the offer. Hundreds of gamers also participated. Each player received an Arcane Weapon, a unique weapon forged from the material essence of magical creatures. To grow stronger, they would need to complete quests, slay monsters and bosses, and prepare themselves for the ultimate challenge. The game was also filled with special events designed to push Malachi and others to their limits. Duels, party battles, trials, guild wars, and more tested their skills, teamwork, and survival instincts. Only the strongest would rise above the rest. Players who defeated the most bosses and earned the highest achievements would claim the greatest rewards.

Service_Genie · Games
21 Chs