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Dixtar

Dixtar

Lv2

Writing is my essence. I craft inspiring stories with passion in every word. Each piece reflects my dedication and heart, bringing tales of triumph and emotion to life.

2024-07-16 JoinedGlobal
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The Forbidden Flame: Heart Of The Enemy

In a world where the realms of Light and Shadow are at constant war, Seraphina, a powerful witch with a dark lineage, and Azrael, the fearsome Demon Prince, are sworn enemies. Bound by a cruel twist of fate and a cursed prophecy, they are forced into an uneasy alliance to prevent the rise of the Endbringer, a being capable of destroying both realms. As their powers grow stronger and the lines between loyalty and love blur, Seraphina and Azrael must confront their deepest fears and darkest secrets. Can they resist the pull of their forbidden bond, or will their love be the key to salvation—or destruction? Excerpt: A Glimpse into the Future The battlefield was silent, the echoes of the war they had fought fading into the night. Seraphina stood before Azrael, her heart pounding, her mind racing with emotions she could no longer suppress. The flicker of dying flames illuminated the space between them, casting shadows on their weary faces. “I can't keep pretending anymore, Azrael,” she whispered, her voice barely audible over the soft wind that swept through the ruins. Her hands trembled as she took a hesitant step forward. “This war, this fight… it’s torn me apart. But what hurts the most is knowing that, despite everything, I—” “Don’t say it,” Azrael interrupted, his voice strained. He looked away, clenching his fists. His demonic eyes flashed with an intensity that made her heart ache. “If you say it, I won’t be able to stop myself. I won’t be able to walk away.” Seraphina took another step, her eyes never leaving his. “Maybe I don’t want you to walk away.” Azrael’s breath caught in his throat. Slowly, he turned to face her, his mask of cold indifference cracking. His hand reached out, trembling slightly, as his fingers grazed her cheek. “Seraphina… I’ve fought it for so long. I’ve told myself you’re my enemy, that we could never—” “But we’re not enemies anymore,” Seraphina interrupted, her voice soft but firm. She closed the distance between them, placing her hand over his. “We’re something else. Something… more.” Azrael swallowed hard, his gaze locked on hers. “I’ve loved you from the moment I realized I couldn’t destroy you. And every day since, I’ve fought that love, afraid of what it would mean. But now… I can’t fight it anymore.” Tears welled up in Seraphina’s eyes as she whispered, “Then don’t.” Their lips met in a kiss filled with the weight of everything they had been through—the battles, the betrayals, the bloodshed—and the promise of everything they could become. But as their love ignited, the distant rumble of thunder echoed in the distance, a dark reminder that their war was far from over. ****End of Excerpt***** Can their love truly survive the chaos that threatens to consume both realms? What will they do when they discover the ultimate price for their bond?

Dixtar · Fantasy
Not enough ratings
10 Chs

The First Legendary Rune Mage

In the mystical realm of Eryndor, where magic is the lifeblood of society, young Luth Hxavion, a scion of the prestigious Hxavion noble house, grapples with a debilitating condition known as Mana Invocation Disorder. This rare ailment prevents him from casting spells, rendering him an outcast in a world where magical prowess is revered above all. Despite his deep understanding of magic theory, Luth’s condition leaves him powerless, constantly overshadowed by his peers and the expectations of his lineage. One fateful day, while rummaging through the forgotten remnants of his family’s library, Luth stumbles upon an old, tarnished magic pen. At first glance, it appears to be a faulty relic of no significance. But as he grips the pen, he feels a faint, unfamiliar tingle—a spark of mana. Desperate to harness any semblance of power, Luth begins to experiment with the pen, tracing intricate patterns and symbols with his mana. To his astonishment, these symbols, though foreign and mysterious, manifest as spells. Unlike traditional magic, these symbols hold a raw, unrefined power, capable of feats beyond ordinary spellcasting. With each stroke, Luth pioneers a new form of magic, creating what he dubs "Runes." These arcane symbols become his lifeline, a way to channel his mana and assert his place in the world. As Luth delves deeper into the secrets of rune magic, he uncovers ancient prophecies hinting at a time before magic was formalized, when primordial forces shaped the world. His discovery of rune magic, it seems, is no accident. Luth's journey is intertwined with a greater destiny: to bring balance to Eryndor and restore a lost age of magic.

Dixtar · Fantasy
Not enough ratings
14 Chs