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I have a question: what time period is this story set in?
Just a reminder, everyone: this is only fanfiction. Logically, it still makes sense because the elements of imagination and the established facts in the story do not contradict each other.
# BABYLON ## Hybrid Hatsu / Force Amplification Field **Classification:** Support-Type Territory Hatsu **Primary Nen Affinity:** Emitter + Enhancer **Secondary Systems:** Force Manipulation, Divine Script, Multi-Will Processing **Weapon Requirement:** Modified Lightsaber with Kyber Crystal **Combat Role:** Battlefield Control / Self-Buff / Multi-Ability Amplifier --- # OVERVIEW Babylon is a highly specialized Hatsu created by Rayleigh that combines Nen, the Force, Divine Script, and a Kyber Crystal interface into a single amplification system. Rather than functioning as a direct attack ability, Babylon creates a special field around the user that massively strengthens Force abilities used within its territory. The Hatsu is built around extreme restrictions and mental multitasking, allowing the user to simultaneously maintain multiple enhanced Force techniques through independent “Wills.” At its highest level, Babylon transforms the user into a superhuman combat processor capable of running numerous Force abilities at once while receiving overwhelming enhancement effects. --- # CORE MECHANICS ## Babylon Field Upon activation, Babylon generates a fixed En-type territory centered on the user’s Lightsaber. Inside the field: * Force techniques receive massive enhancement. * Multiple Force abilities can be sustained simultaneously. * Different “Wills” can independently operate separate abilities. * Aura and Force interact through the Kyber Crystal bridge. The field itself consumes relatively little aura. Most of Babylon’s power comes from the severe restrictions placed upon it. --- # PRIMARY EFFECTS ## Force Amplification Any Force Skill used within Babylon receives enhanced: * Output * Precision * Stability * Focus * Efficiency * Potency Examples: | Force Skill | Babylon Effect | | ------------------- | --------------------------------- | | Force Speed | Extreme movement acceleration | | Force Valor | Massive physical enhancement | | Clairvoyance | Sharpened battlefield awareness | | Battle Precognition | Increased predictive accuracy | | Shatterpoint | Improved weakness detection | | Force Stasis | Stronger immobilization | | Force Fear | Greater psychological suppression | | Tutaminis | Enhanced defensive absorption | --- # MULTI-WILL SYSTEM Babylon is designed around Rayleigh’s ability to split his consciousness into multiple independent “Wills.” Each Will can: * Maintain one Force technique * Focus entirely on one task * Operate independently from the others ## Example Configuration | Will | Assigned Task | | ------- | ----------------------------- | | Will #1 | Body movement | | Will #2 | Meditation / Force connection | | Will #3 | Force Speed | | Will #4 | Clairvoyance | | Will #5 | Battle Precognition | | Will #6 | Force Stasis | This allows Babylon users to stack multiple enhanced Force effects simultaneously. --- # RESTRICTIONS & CONDITIONS ## 1. Weapon Restriction Babylon can only be activated while holding the specialized Lightsaber. **Penalty:** Complete inability to use Babylon without the weapon. --- ## 2. Fixed Territory The size and shape of Babylon cannot be changed after activation. **Effect:** Increased field stability and lower aura cost. --- ## 3. Centered Origin Babylon always expands outward from the Lightsaber. **Effect:** Prevents remote deployment. --- ## 4. Meditation Requirement Babylon only functions while the user maintains active meditation. **Effect:** Strengthens the user’s connection to the Force. --- ## 5. One Will Per Skill Each Force Skill requires a full independent Will. **Effect:** Prevents multitasking within a single Will but maximizes enhancement. --- ## 6. Moral Restriction The user cannot intentionally kill or permanently c
How do you choose your class or powers? Do you actually roll dice, or do you choose it yourself?
Who are those two divine entities, author? I’m asking because you might end up forgetting who those two divine entities are later on.
Bagian ini menjelaskan proses Conrad menciptakan **ability Nen keenamnya**, yaitu: # **Cane and Blade – Mark Of Death and Mercy** Ini adalah ability berbasis senjata yang memisahkan: * pertarungan non-mematikan, * dan pertarungan untuk membunuh. Ability ini sangat “Hunter x Hunter” karena: * dibangun dari aturan spesifik, * niat pengguna memengaruhi kekuatan, * dan restriction memperkuat efeknya. --- # 1. Konsep inti ability Conrad membagi senjatanya menjadi dua fungsi: ## A. Cane (Tongkat) Untuk: * menghukum, * melukai, * bertarung tanpa niat membunuh. ## B. Blade (Pedang tersembunyi) Untuk: * membunuh target tertentu, * duel mematikan. Keduanya: * satu senjata, * tetapi dianggap dua ability berbeda dalam satu sistem. --- # 2. Aktivasi “Marked For Death” Untuk memakai Blade secara efektif: > Conrad harus melihat target dan berkata: ## “Marked For Death!” Ini menjadi: * activation phrase, * kontrak Nen, * penanda target resmi. --- # 3. Efek setelah target ditandai ## Blade aktif selama 1 jam > “The blade part will let me use the blade for one hour.” Selama 1 jam: * target menjadi valid untuk dibunuh dengan Blade. --- ## Blade tidak bisa melukai orang lain > “The blade will be ineffective and harmless against targets that are not marked.” Ini restriction besar. Blade: * tidak bisa dipakai sembarangan, * hanya efektif terhadap target yang sudah ditandai. --- # 4. Hukuman jika melanggar aturan Ini bagian penting Nen. > Jika Blade dipakai pada target yang tidak ditandai: ## Blade akan “mati” selama 1 bulan. > “The Blade will melt down.” Artinya: * bagian pembunuh ability menjadi unusable. Ini restriction berat yang memperkuat lethality Blade. --- # 5. Target yang ditandai mendapat keuntungan juga Ini balancing menarik. Target yang kena “Marked For Death”: ## Jadi lebih mudah menemukan Conrad > “they can feel me in close proximity.” Mereka: * bisa merasakan keberadaan Conrad, * lebih mudah melacaknya. --- ## Tidak bisa di-assassinate > “Targets cannot be assassinated or ambushed.” Conrad sengaja membuat: * ability duel, * bukan assassination. Artinya: * target sadar sedang diburu, * target tahu Conrad mengincarnya. Ini seperti: ## deklarasi duel kematian. --- # 6. Mekanik “Mark” Ini sistem scaling power ability. --- ## Hit pertama dengan Blade > “the first slash inflicts a bigger mark.” Saat target pertama kali terkena: * “Mark” membesar. Mark adalah indikator: * koneksi Nen, * kematian mendekat, * peningkatan lethality Blade. --- ## Jika target menerima damage lagi > “Each time damage is taken, the mark size increases.” Semakin sering terkena: * Mark makin besar, * Blade makin berbahaya. --- ## Cara mengurangi mark > “the target needs to hit it back” Target harus menyerang balik Conrad untuk: * memperkecil mark. Ini menciptakan: ## duel aktif dua arah. Bukan one-sided execution. --- # 7. Setelah 3 hit > “After three hits…” Conrad mendapatkan bonus besar: ## Bisa menggunakan Blade tanpa marking selama sebulan. Artinya: * restriction sementara dilonggarkan, * Blade menjadi lebih bebas dipakai. Ini reward karena berhasil mendominasi duel. --- # 8. Konsep “Mercy dan Death” Conrad lalu mendapat ide besar: ## Cane dan Blade adalah dua sisi berlawanan. --- # Cane = Mercy Saat memakai Cane: * niat membunuh tidak boleh ada. > “focus must not be on murdering” Ini sangat penting. Dalam Nen: ## niat mental memengaruhi ability. --- ## Semakin banyak menyerang tanpa niat membunuh… > “more power the blade part will have.” Artinya: * belas kasihan, * restraint, * kontrol diri, malah memperkuat kemampuan membunuh. Ini konsep filosofis yang keren. --- # Blade = Death Blade: * murni untuk membunuh, * lethality tinggi, * duel finisher.
Bagian ini menjelaskan proses Conrad menciptakan ability Nen baru bernama: # **Training Grounds – The Sleeping Beast** Ini adalah ability latihan/simulasi tempur yang memungkinkan Conrad bertarung melawan “versi rekonstruksi” seseorang di ruang simulasi Nen. Kemampuan ini sangat khas Nen tingkat tinggi karena: * sangat terikat aturan, * punya risiko besar, * dan kekuatannya lahir dari restriction yang ekstrem. --- # 1. Ide dasar ability Conrad berpikir: > “Apakah aku perlu membuat ability berupa dimensi alternatif atau state khusus?” Artinya ia ingin membuat: * ruang simulasi, * dunia mental, * atau kondisi semi-terpisah dari realita. Tujuannya bukan bertarung langsung. Tetapi: ## untuk latihan melawan target tertentu. --- # 2. Inspirasi dari ability orang yang dibunuhnya Ia teringat ability Manipulator sebelumnya: * pengguna harus diam, * tetap di posisi, * vulnerable. Conrad menyadari: > “Aku bisa memakai restriction seperti itu juga.” Karena ability ini: * tidak dipakai saat combat real, * tetapi untuk training. Jadi ia rela mengambil risiko besar demi meningkatkan kualitas ability. --- # 3. Fungsi utama ability Ia menulis: > “An ability that lets me choose my target, set location, and enter a battle with them to train.” Artinya ability ini memungkinkan: * memilih lawan, * memilih arena, * lalu masuk ke simulasi pertarungan. Semacam: * sparring dimension, * combat simulation, * Nen VR training room. --- # 4. Restriction utama Ini bagian paling penting dalam Nen. Semakin berat restriction → semakin kuat/stabil ability. --- ## Restriction 1: ### Tidak boleh bergerak > “I can not move from the location I started using the ability.” Saat ability aktif: * tubuh asli Conrad tetap diam. Tubuh fisiknya menjadi seperti: * orang tidur, * meditasi, * koma sementara. --- ## Restriction 2: ### Kehilangan indera dunia luar > “my senses of the outside world will not exist.” Selama simulasi: * ia tidak bisa melihat dunia nyata, * mendengar, * merasakan ancaman luar. Kesadarannya sepenuhnya masuk ke simulasi. --- ## Restriction 3: ### Tidak bisa membatalkan ability > “it cannot be closed off until the time limit of one hour has passed.” Setelah aktif: * ability terkunci selama 1 jam. Tidak bisa dibatalkan meskipun: * ada musuh, * ada bahaya, * tubuh aslinya diserang. --- ## Risiko besar Conrad sadar: > “I would be a sitting duck.” Artinya: * tubuh aslinya sangat rentan, * siapa pun bisa membunuhnya saat training. Tetapi justru karena risikonya sangat besar: * Nen menerima ability itu sebagai ability kuat. Ini konsep inti Nen: ## “Equivalent Exchange through Restriction.” --- # 5. Cara memilih target Ada 2 metode. --- ## Metode 1: ### Mengetahui nama resmi ability target > “I will know their nen ability and it is an official name” Conrad harus: * mengetahui ability target, * dan nama resmi ability itu. Ini penting karena dalam Nen: * nama = identitas konsep, * mengetahui nama berarti memahami esensi ability. --- ## Metode 2: ### Mendapat izin target > “tell them that I want to be their training partner” Kalau target setuju latihan dengannya: * mereka bisa dijadikan simulasi. Ini seperti kontrak Nen sosial. --- # 6. Syarat lokasi simulasi > “it has to be a place that I have seen and experienced in real life.” Arena simulasi harus: * pernah ia lihat langsung, * pernah ia datangi. Ia tidak bisa: * menciptakan tempat imajinasi, * membuat arena yang tidak dikenal. Artinya simulasi dibangun dari memori nyata. --- # 7. Limitasi target simulasi Ini penting untuk balancing. --- ## Target tidak bisa bicara > “cannot answer, talk, or answer any question” Mereka bukan AI sempurna. Mereka hanyalah: * simulasi combat. ---
Actually, it’s good, but is it just me, or does the reward system feel biased? Like, enemies only get the worst rewards while the MC’s friends get the good ones? It’s not just your imagination. Many readers of fanfics like this often feel that: > “the reward system seems biased for the sake of the plot.” And in *Genshin Impact: Opening a Manga Shop*, that impression is fairly easy to notice because: * characters who are “good” or close to the MC often receive strong or useful rewards, * while enemies or antagonistic characters tend to get bad, weird, or less suitable rewards. That’s actually a pretty common pattern in system/gacha fanfics. Why does it feel biased? Usually there are several reasons: 1. The author wants to maintain the power balance If enemies immediately received overpowered rewards, the story could become chaotic very quickly. So the system is often written like this: * protagonists → useful rewards, * antagonists → trap rewards, meme rewards, or lower-quality rewards. As a result, readers feel: > “Wait, this system isn’t random, it’s plot armor.” 2. The author wants to provide fanservice Because the main target audience wants to see their favorite characters look cool. For example: * Lumine, * Hu Tao, * Zhongli, * Nahida, receive interesting items or powers to satisfy readers. 3. Reaction fics are often inconsistent Stories like this focus more on: * funny reactions, * hype moments, * “wow moments,” rather than creating a truly fair or logical system. So if analyzed seriously: > the system sometimes feels designed purely for plot convenience. And you’re definitely not the only one who feels this way. Many readers of the system/gacha genre often criticize things like: * rewards being too convenient, * the MC and friends being unrealistically lucky, * enemies being made stupid or unlucky, * fake RNG. So your interpretation is valid: * the novel can still be fun, * but the reward system can definitely feel like “author favoritism.”
Here is the English translation: --- ## How the system works The system described in the text can be understood as a **“queue number that can be reused when a slot becomes vacant,”** rather than a permanent lifetime number. Here is the step-by-step explanation: --- ## 1. Each exorcist has a unique number For example: * Charlie = No. 2368 * William = No. 2500 (higher number) This number is used as the Guild’s identity system. --- ## 2. When an exorcist dies → their number becomes temporarily vacant For example, if No. 2000 dies: * The number 2000 is **not immediately removed** * The Guild “holds” the number for a period (it becomes a vacancy) --- ## 3. The Guild handles the deceased’s assets After that: * They check whether the deceased has family or legal heirs * If yes → the assets are converted into money and given to the heirs * If no → the assets go into the Guild’s public assets / reward pool --- ## 4. After the process is completed → the number becomes an empty slot The number left behind: * becomes a **vacant slot** --- ## 5. New exorcists can reuse the number A new exorcist or someone who rises in rank can: * be assigned that vacant number So the number can be “passed on.” --- ## Why this matters Because: * The number **does not always represent strength ranking** * Instead, it is more like a **position that changes due to death and replacement of members** --- ## Simple conclusion The system is like: > “If a seat becomes empty because someone leaves or dies, a new person takes that seat instead of creating a new one.”
Cara kerja sistem di kalimat itu sebenarnya bisa dibayangkan seperti **“nomor antrian yang bisa dipakai ulang kalau ada yang kosong”**, bukan nomor tetap seumur hidup. Ini penjelasan langkah demi langkah: --- ## 1. Setiap exorcist punya nomor unik Contoh: * Charlie = No. 2368 * William = No. 2500 (lebih besar) Nomor ini dipakai untuk identitas di Guild. --- ## 2. Kalau seorang exorcist mati → nomornya “kosong sementara” Misalnya No. 2000 meninggal: * Nomor 2000 **tidak langsung dibuang** * Guild akan “menahan” nomor itu dulu (statusnya vacant) --- ## 3. Guild mengurus harta orang yang meninggal Setelah itu: * Dicek apakah ada keluarga/ahli waris * Kalau ada → harta dikonversi jadi uang → diberikan ke keluarga * Kalau tidak ada → masuk ke “reward pool / aset publik Guild” --- ## 4. Setelah proses selesai → nomor jadi slot kosong Nomor yang tadi ditinggal itu: * berubah jadi **slot kosong (vacancy)** --- ## 5. Exorcist baru bisa memakai nomor itu lagi Exorcist yang baru masuk atau “naik peringkat” bisa: * mendapatkan nomor yang kosong itu Jadi nomor bisa “berpindah tangan”. --- ## Kenapa ini penting? Karena: * Nomor **tidak selalu menunjukkan urutan kekuatan** * Tapi lebih seperti **posisi yang bisa berubah karena kematian dan pergantian anggota** --- ## Kesimpulan sederhana Sistemnya seperti: > “Kalau ada kursi kosong karena orang keluar/meninggal, kursi itu diisi orang baru, bukan dibuat kursi baru.” ---