Even without revealing too much, plenty of information was still given and obtained. Though mentally adults, each player was still biologically a small child, and a child's brain chemistry would drive them to seek connections with others. The Chat Room gave them all a quick and simple way to connect to others with whom they could share their problems and possibly obtain help in the future. Even knowing that they might be giving away information that could be used against them in the future, most Players would eventually do so anyway, because to their four-year-old brains, making friends now was more important than protecting themselves decades in the future.
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The Reincarnator's Tavern
Movies · GnomeBob
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