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WritingAndWriting

WritingAndWriting

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2021-08-17 JoinedGlobal
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A Merchant In Hogwarts

Premise: A young jumper named Marco Gutierrez has just completed his first jump and selected his second: a Harry Potter setting that fuses canon and fanon elements. He appears in this world on the day he is bound for the Hogwarts Express, a train bound for Hogwarts University, one of the premier institutions for learning witchcraft and wizardy in the world. Meta Notes: Okay so this section is gonna be different from how it looks on Questionable Questing. This is a rewrite of a story named An OP Neutral Evil Jumper Haunts The Omniverse. In THAT story, Marco Gutierrez is a powerful young jumper who is telekinetic and has mercantile abilities. That story starts off with the Chronicle Jump, incorporates elements from Wizard's Keychain, and Power Creator Xenon. At the end of that jump, a little over four months after entering the setting, Marco battles and defeats a powerful mage and gets shunted into another universe. This story's backstory is a remixed version of that. A weaker version of Marco appears in the world of Chronicle, befriends and tricks Andrew, Steve, and Matt (the protagonists of Chronicle) into giving up their powers, and then defeats the same wizard the OG Marco did. He still gets shunted into another world, and that world is this remixed version of the Wizarding World. That's the backstory you need to know going into this. There will be significant differences between the canon version of the Wizarding World and this setting. Not the least significant of those changes is that this is an AU! where Hogwarts is a university and the characters who start off as 9 or 10 year olds are all 18 at least. Pre-Harry Potter build: Creative mode Chronicle jump, Creative mode Generic Hentai World jump, all Cryptid perks & perk combos from Generic Creepypasta, and Creative mode Horny Horror (but only the Monster perks and items). Initial build: Generic HP Fanfic Jump (all general items & perks, all Dark! & Grey! Perks and items aside from the Deathly Hallow item, in exchange for the Epic Wand item), Wizarding World Jump (all general items & perks aside from the horcrux item, all Villain, Tradesman, Official, Officer, & Pure-Blood perks & items. Heritage perk chosen is “Part-Veela”.) In both cases more perks and items can be attained through usage of the essence of the super merchant and by interacting with the world itself.

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