Beroster047
A Guy who likes animes, horror and fantasy stories
of reading
82
Read books
well, cats do hunt birds, so it's like their currency is cat food
baby noises are cute!
do you mean Twilight City?
CHEST COMPRESSIONS! CHEST COMPRESSIONS!
ALL HAIL THE WHALES!
And I love it!
thought the same
Fleet Carrier/ Fortress ship (Gorgoneion, The Great Sentinel Wall) Size:2, (3 in the wall form) Defense:3, (4 in the wall form) Mobility:2, (0 in the wall form) Productivity:3 (Wall form, relaxation/aggression bombs, glow-enhanced auditory and visual illusions, heavy interference) MAIN POINTS: -Wall Form filled with bunker mechs -Mosaic with glow-based Medusa-like abilities : imaginary sounds, exploding head syndrome. ( Medusa in Greek: guardian, protectress) -Minefield with special bombs -Heavy interference DESCRIPTION: The Gorgoneion (name of the historical Athena’s shield made with Medusa’s head) is the fleet carrier and mobile headquarters of the Living Sentinels carrying a lot of space for housing the mechs, room for conferences, simple repair facilities, etc. The defining feature of this ship is its abilities of breaking in two and forming a wall (kinda like a modular ship), filled with bunker mechs, increasing its size by sacrificing mobility, but it does it with the intent of staying put and acting like a shield for the fleet behind; the glow-enhanced auditory and visual illusions, the special minefield, and the heavy interference it generates. The ship has in its normal form and in its wall form (although with lot more grandeur and refinement on the latter) a moving mosaic(kinda like a gif) in the front depicting a wall of giant grey knight mechs, made out of the names of the Living Sentinels, banging their shield rhythmically and a beautiful grey angel above the soldiers with a hair of green snakes; in the back, depictions of green civilians, made out of the names of the normal people of the fleet, huddling and protecting themselves at the back of the giant mechs in the front. (theme colors of the Sentinels) Since there is no sound in space, Why not create imaginary sounds enhanced by the glows? The knight mechs banging their shields with the help of glows that affect the senses create, in the minds of the enemies who see It, auditory illusions of loud bangs and optical illusions of bright flashes, sometimes accompanied by sensations of heat (like the exploding head syndrome), disorienting them, and making it harder to aim. The mosaic is accompanied with heavy interference to make it even harder to aim. It also carries shuttles manned by mechs responsible for deploying large quantities of bombs that hunts the enemies, and are resistant to blasts to prevent the enemy just shooting it to clear the area, to create a minefield; some of the bombs are special carrying a kind of aggression/relaxation marked for death ability to paralyze the victims. The bombs are shaped to appear like the heads of green snakes.
I'm thinking it could be a sloth
Please send money to this account to me, "later" I send you part of the inheritance
Made from their skin
I don't know, maybe some quite innovative capital ships *wink
EXTRA IDEA: In this feral and ruthless environment tied to the concept of life, a new type of design duel emerged called “Prey and Predator”, the Prey Design Team starts first choosing 5-7 parts of broken mechs salvaged from the enemies and after can only choose one at a time taking turns with the Predator Design Team, in turn this team can choose 2-3 parts at a time and try to create the best mech possible and/or harm the opponent. The Prey wins by surviving for a limited amount of time or by killing the Predator, and this one wins by simply killing the Prey before the time runs out.
Trade/Covert operations/Testing Grounds/Mech and Infantry Arena Ship (Vivacious Wal) -size:5(big enough to house a commercial district/ theme park, a casino, some churches, and a testing grounds) -Defense:1(defenses focused on the internal part, it has space and the proper installations for later adding shield generators) -Mobility:1 (slow, but can keep up with the fleet) -Productivity:3(Glow-based Cuisine, Espiritually Reactive Drug) IMPORTAINT POINTS: JOYFUL SIDE -Relaxing environment full of activities - Glow-based Cuisine, Spiritually Reactive Drug -Psychological Counselling for the Clan -Playground for the non-threatening exobeasts -Botany Garden for Ranya FERAL SIDE - Small/Medium testing Grounds for Ves - Mech and Infantry arena - Casino with auctions of the Living Star Club - Playground for the more threatening exobeasts / Sport Hunting PITCH: Tired of being constantly alert? Just wanna relax, enjoy life, and spend time with the family?( Colony Settlers), We have a solution for that! Wait, no?! Do you thrive on being competitive and always bettering yourself? Do you yearn for more ferocity and ruthlessness? We have a solution for that as well! DESCRIPTION: I present you “Joys and Struggles of Life”, Ves’ Theme Park, housed on the Vivacious Wal(german for whale), a living hybrid between the last remnant of the Aylos race with a spaceship, it has a brain and an endocrine system for expelling psychotropic/ spiritually reactive drug capable of interacting with Ves’ Glows. It has 2 very distinct sides: The Joyful one and the Feral one. JOYFUL SIDE The Joyful side especially caters to families, offering an extremely relaxing and disinhibiting environments through clever use of totems throughout this area, housing several stands, shops, attractions, bars, and spas open to the public functioning as a commercial hub. It has flowers everywhere with the most exuberant colors and smells, non-threatening exobeasts roaming around, but the crown jewel of it is the botanic garden filled with the more experimental flowers and plants of Ranya, with an area closed to the public for the more confidential projects. MAIN SELLING POINT: the in-house psychotropic/Spiritually reactive drug created by the Space Whale, it is a non-addictive drug, which allows for very short lived glows contained in the spices or the food, that can more easily access memories or alter the senses(taste, smell, sight, etc). Imagine a glow-based cuisine, I am going to add a pinch of motherly love, two pinches of first date etc. Production of Exquisite nutrient packs with glows in its basic biomatter processing plant. The drug can also be used as a very effective measure to treat PTSD with a glow-based solution and help clansmen deal with the grief of the loss of many of the Clan’s Members, by accessing the memories and ressignifying them, when accompanied with the psychological counselling provided for them in this area. A good place for spy recruiting, smuggling things, and secret meetings, because it doesn’t raise much suspicion and has lots of people, on top of all that, an extensive network of spy cats running around. THE FERAL SIDE The other side, the feral one, especially caters to those who like competition and risk-taking, it uses totems with a glow that increases ferocity throughout this area. Housing different environments(forests, cities, deserts, oceans, and etc), although not that big, it offers a good variety of scenarios, it also can be used for letting the more dangerous exobeasts roam around. Used by the clansmen and the outsiders as an mech and infantry arena, for hunting some of the exobeasts around the vicinity with authorization of the clan or as a testing ground for Ves when the park is closed for outsiders. It houses the Clan’s Casino, that is also used for placing bets on the games or collecting prizes/medals for the hunt, and auctions of special and expensive things, especially exclusives of the Living Star Club.
EXTRA IDEA: In this feral and ruthless environment tied to the concept of life, a new type of design duel emerged called “Prey and Predator”, the Prey Design Team starts first choosing 5-7 parts of broken mechs salvaged from the enemies and after can only choose one at a time taking turns with the Predator Design Team, in turn this team can choose 2-3 parts at a time and try to create the best mech possible and/or harm the opponent. The Prey wins by surviving for a limited amount of time or by killing the Predator, and this one wins by simply killing the Prey before the time runs out.
EXTRA IDEA: In this feral and ruthless environment tied to the concept of life, a new type of design duel emerged called “Prey and Predator”, the Prey Design Team starts first choosing 5-7 parts of broken mechs salvaged from the enemies and after can only choose one at a time taking turns with the Predator Design Team, in turn this team can choose 2-3 parts at a time and try to create the best mech possible and/or harm the opponent. The Prey wins by surviving for a limited amount of time or by killing the Predator, and this one wins by simply killing the Prey before the time runs out.
Imagine Ves dying, and Gloriana making a clone and stuffing indo it part of Ves' soul