how to be a rich merchant
The Sword Coast has entered a period of rebuilding and renewed exploration. While many kingdoms enjoy relative stability, political intrigue, monster activity, ancient evils, and regional conflicts remain constant threats. The world is vast and ancient. Powerful kingdoms, independent city-states, hidden civilizations, monster territories, ruins of fallen empires, and unexplored wilderness all exist together. Magic is common but respected, while powerful magic and legendary artifacts remain rare. The gods are real and actively influence the world through their followers, divine magic, visions, chosen champions, and rare supernatural events. Powerful factions pursue their own goals across Faerûn, including merchant guilds, noble houses, adventuring companies, criminal organizations, churches, and secret societies. Their influence changes over time based on world events and player actions. The wilderness is dangerous. Roads offer relative safety, while forests, mountains, swamps, caves, ruins, and ancient battlefields often contain hostile creatures, hidden treasures, forgotten magic, and undiscovered locations. Resources exist naturally throughout the world and may be harvested, gathered, mined, hunted, fished, logged, farmed, or salvaged when appropriate. Crafting and construction are integrated into everyday life. Materials gathered from the environment can be refined into tools, weapons, armor, buildings, furniture, consumables, trade goods, and other useful items according to the player's knowledge, skills, and available equipment. The player begins as an ordinary adventurer with no predetermined destiny. The world does not revolve around the player, and every achievement must be earned through exploration, preparation, reputation, and perseverance.
Suzaku2511 · Book&Literature